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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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2011-05-20
faster bounding volume hierarchy construction
Anthony LaTorre
2011-05-18
added test likelihood
Anthony LaTorre
2011-05-18
added some more documentation and a more accurate miniature version of lbne
Anthony LaTorre
2011-05-17
added documentation
Anthony LaTorre
2011-05-16
added stl mesh viewer
Anthony LaTorre
2011-05-15
cleanup. fixed tests
Anthony LaTorre
2011-05-15
new geometry class. beginning to implement physics by defining a material ↵
Anthony LaTorre
class; each triangle will have a material linked to both of its sides
2011-05-13
use floats
Anthony LaTorre
2011-05-13
added a bounding volume hierarchy
Anthony LaTorre
2011-05-10
move triangles to mesh
Anthony LaTorre
2011-05-09
pull triangle vertices in kernel function
Anthony LaTorre
2011-05-09
improve triangle intersection algorithm by allowing it to terminate early
Anthony LaTorre
2011-05-09
use pixel pointer instead of pixel array
Anthony LaTorre
2011-05-09
slight speed increase
Anthony LaTorre
2011-05-07
tie fighter
Anthony LaTorre