diff options
author | Anthony LaTorre <telatorre@gmail.com> | 2011-05-07 20:32:35 -0400 |
---|---|---|
committer | Anthony LaTorre <telatorre@gmail.com> | 2011-05-07 20:32:35 -0400 |
commit | 16736eeae08d9627ad751c65919900ae9191a08f (patch) | |
tree | 602af6b7fdfd32c9cdc7fc3b85e6c8e247209197 /src | |
parent | 76a6dd33cdaf4b583b7e8353f198925ddb4a4685 (diff) | |
download | chroma-16736eeae08d9627ad751c65919900ae9191a08f.tar.gz chroma-16736eeae08d9627ad751c65919900ae9191a08f.tar.bz2 chroma-16736eeae08d9627ad751c65919900ae9191a08f.zip |
tie fighter
Diffstat (limited to 'src')
-rw-r--r-- | src/intersect.cu | 118 | ||||
-rw-r--r-- | src/linalg.h | 116 | ||||
-rw-r--r-- | src/matrix.h | 225 | ||||
-rw-r--r-- | src/rotate.h | 24 |
4 files changed, 483 insertions, 0 deletions
diff --git a/src/intersect.cu b/src/intersect.cu new file mode 100644 index 0000000..844f6fd --- /dev/null +++ b/src/intersect.cu @@ -0,0 +1,118 @@ +//-*-c-*- + +__device__ __host__ Matrix inv(const Matrix&m, float& determinant) +{ + determinant = det(m); + + return make_matrix(m.a11*m.a22 - m.a12*m.a21, + m.a02*m.a21 - m.a01*m.a22, + m.a01*m.a12 - m.a02*m.a11, + m.a12*m.a20 - m.a10*m.a22, + m.a00*m.a22 - m.a02*m.a20, + m.a02*m.a10 - m.a00*m.a12, + m.a10*m.a21 - m.a11*m.a20, + m.a01*m.a20 - m.a00*m.a21, + m.a00*m.a11 - m.a01*m.a10)/determinant; +} + +__device__ bool intersect_triangle(const float3 &x, const float3 &p, float3 *vertex, float3 &intersection) +{ + float determinant; + float3 u = inv(make_matrix(vertex[1]-vertex[0],vertex[2]-vertex[0],-p), determinant)*(x-vertex[0]); + + if (determinant == 0.0) + return false; + + if (u.x < 0.0 || u.y < 0.0 || u.z < 0.0 || (1-u.x-u.y) < 0.0) + return false; + + intersection = x + p*u.z; + + return true; +} + +__device__ int get_color(const float3 &p, float3 *vertex) +{ + float3 v1 = vertex[1] - vertex[0]; + float3 v2 = vertex[2] - vertex[0]; + + float3 normal = cross(v1,v2); + + float scale; + scale = dot(normal,-p)/(norm(normal)*norm(p)); + if (scale < 0.0) + scale = dot(-normal,-p)/(norm(normal)*norm(p)); + + int rgb = floorf(255*scale); + + return rgb*65536 + rgb*256 + rgb; +} + +extern "C" +{ + +__global__ void translate(int max_idx, float3 *x, float3 v) +{ + int idx = blockIdx.x*blockDim.x + threadIdx.x; + + if (idx > max_idx) + return; + + x[idx] += v; +} + +__global__ void rotate(int max_idx, float3 *x, float phi, float3 axis) +{ + int idx = blockIdx.x*blockDim.x + threadIdx.x; + + if (idx > max_idx) + return; + + x[idx] = rotate(x[idx], phi, axis); +} + +__global__ void intersect_triangle_mesh(int max_idx, float3 *x, float3 *p, int n, float3 *mesh, int *pixel) +{ + int idx = blockIdx.x*blockDim.x + threadIdx.x; + + if (idx > max_idx) + return; + + bool hit = false; + + float distance, min_distance; + float3 intersection, min_intersection; + + int i; + for (i=0; i < n; i++) + { + if (intersect_triangle(x[idx], p[idx], mesh+3*i, intersection)) + { + if (!hit) + { + pixel[idx] = get_color(p[idx], mesh+3*i); + + min_distance = norm(intersection-x[idx]); + min_intersection = intersection; + hit = true; + continue; + } + + distance = norm(intersection-x[idx]); + + if (distance < min_distance) + { + pixel[idx] = get_color(p[idx], mesh+3*i); + + min_distance = distance; + min_intersection = intersection; + } + } + } + + if (!hit) + pixel[idx] = 0; + +} + +} // extern "c" diff --git a/src/linalg.h b/src/linalg.h new file mode 100644 index 0000000..593aa9d --- /dev/null +++ b/src/linalg.h @@ -0,0 +1,116 @@ +#ifndef __LINALG_H__ +#define __LINALG_H__ + +__device__ __host__ float3 operator- (const float3 &a) +{ + return make_float3(-a.x, -a.y, -a.z); +} + +__device__ __host__ float3 operator+ (const float3 &a, const float3 &b) +{ + return make_float3(a.x+b.x, a.y+b.y, a.z+b.z); +} + +__device__ __host__ void operator+= (float3 &a, const float3 &b) +{ + a.x += b.x; + a.y += b.y; + a.z += b.z; +} + +__device__ __host__ float3 operator- (const float3 &a, const float3 &b) +{ + return make_float3(a.x-b.x, a.y-b.y, a.z-b.z); +} + +__device__ __host__ void operator-= (float3 &a, const float3 &b) +{ + a.x -= b.x; + a.y -= b.y; + a.z -= b.z; +} + +__device__ __host__ float3 operator+ (const float3 &a, const float &c) +{ + return make_float3(a.x+c, a.y+c, a.z+c); +} + +__device__ __host__ void operator+= (float3 &a, const float &c) +{ + a.x += c; + a.y += c; + a.z += c; +} + +__device__ __host__ float3 operator+ (const float &c, const float3 &a) +{ + return make_float3(c+a.x, c+a.y, c+a.z); +} + +__device__ __host__ float3 operator- (const float3 &a, const float &c) +{ + return make_float3(a.x-c, a.y-c, a.z-c); +} + +__device__ __host__ void operator-= (float3 &a, const float &c) +{ + a.x -= c; + a.y -= c; + a.z -= c; +} + +__device__ __host__ float3 operator- (const float &c, const float3& a) +{ + return make_float3(c-a.x, c-a.y, c-a.z); +} + +__device__ __host__ float3 operator* (const float3 &a, const float &c) +{ + return make_float3(a.x*c, a.y*c, a.z*c); +} + +__device__ __host__ void operator*= (float3 &a, const float &c) +{ + a.x *= c; + a.y *= c; + a.z *= c; +} + +__device__ __host__ float3 operator* (const float &c, const float3& a) +{ + return make_float3(c*a.x, c*a.y, c*a.z); +} + +__device__ __host__ float3 operator/ (const float3 &a, const float &c) +{ + return make_float3(a.x/c, a.y/c, a.z/c); +} + +__device__ __host__ void operator/= (float3 &a, const float &c) +{ + a.x /= c; + a.y /= c; + a.z /= c; +} + +__device__ __host__ float3 operator/ (const float &c, const float3 &a) +{ + return make_float3(c/a.x, c/a.y, c/a.z); +} + +__device__ __host__ float dot(const float3 &a, const float3 &b) +{ + return a.x*b.x + a.y*b.y + a.z*b.z; +} + +__device__ __host__ float3 cross(const float3 &a, const float3 &b) +{ + return make_float3(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); +} + +__device__ __host__ float norm(const float3 &a) +{ + return sqrtf(dot(a,a)); +} + +#endif diff --git a/src/matrix.h b/src/matrix.h new file mode 100644 index 0000000..5c72344 --- /dev/null +++ b/src/matrix.h @@ -0,0 +1,225 @@ +#ifndef __MATRIX_H__ +#define __MATRIX_H__ + +struct Matrix +{ + float a00, a01, a02, a10, a11, a12, a20, a21, a22; +}; + +__device__ __host__ Matrix make_matrix(float a00, float a01, float a02, + float a10, float a11, float a12, + float a20, float a21, float a22) +{ + Matrix m = {a00, a01, a02, a10, a11, a12, a20, a21, a22}; + return m; +} + +__device__ __host__ Matrix make_matrix(const float3 &u1, const float3 &u2, const float3 &u3) +{ + Matrix m = {u1.x, u2.x, u3.x, u1.y, u2.y, u3.y, u1.z, u2.z, u3.z}; + return m; +} + +__device__ __host__ Matrix operator- (const Matrix &m) +{ + return make_matrix(-m.a00, -m.a01, -m.a02, + -m.a10, -m.a11, -m.a12, + -m.a20, -m.a21, -m.a22); +} + +__device__ __host__ float3 operator* (const Matrix &m, const float3 &a) +{ + return make_float3(m.a00*a.x + m.a01*a.y + m.a02*a.z, + m.a10*a.x + m.a11*a.y + m.a12*a.z, + m.a20*a.x + m.a21*a.y + m.a22*a.z); +} + +__device__ __host__ Matrix operator+ (const Matrix &m, const Matrix &n) +{ + return make_matrix(m.a00+n.a00, m.a01+n.a01, m.a02+n.a02, + m.a10+n.a10, m.a11+n.a11, m.a12+n.a12, + m.a20+n.a20, m.a21+n.a21, m.a22+n.a22); +} + +__device__ __host__ void operator+= (Matrix &m, const Matrix &n) +{ + m.a00 += n.a00; + m.a01 += n.a01; + m.a02 += n.a02; + m.a10 += n.a10; + m.a11 += n.a11; + m.a12 += n.a12; + m.a20 += n.a20; + m.a21 += n.a21; + m.a22 += n.a22; +} + +__device__ __host__ Matrix operator- (const Matrix &m, const Matrix &n) +{ + return make_matrix(m.a00-n.a00, m.a01-n.a01, m.a02-n.a02, + m.a10-n.a10, m.a11-n.a11, m.a12-n.a12, + m.a20-n.a20, m.a21-n.a21, m.a22-n.a22); +} + +__device__ __host__ void operator-= (Matrix &m, const Matrix& n) +{ + m.a00 -= n.a00; + m.a01 -= n.a01; + m.a02 -= n.a02; + m.a10 -= n.a10; + m.a11 -= n.a11; + m.a12 -= n.a12; + m.a20 -= n.a20; + m.a21 -= n.a21; + m.a22 -= n.a22; +} + +__device__ __host__ Matrix operator* (const Matrix &m, const Matrix &n) +{ + return make_matrix(m.a00*n.a00 + m.a01*n.a10 + m.a02*n.a20, + m.a00*n.a01 + m.a01*n.a11 + m.a02*n.a21, + m.a00*n.a02 + m.a01*n.a12 + m.a02*n.a22, + m.a10*n.a00 + m.a11*n.a10 + m.a12*n.a20, + m.a10*n.a01 + m.a11*n.a11 + m.a12*n.a21, + m.a10*n.a02 + m.a11*n.a12 + m.a12*n.a22, + m.a20*n.a00 + m.a21*n.a10 + m.a22*n.a20, + m.a20*n.a01 + m.a21*n.a11 + m.a22*n.a21, + m.a20*n.a02 + m.a21*n.a12 + m.a22*n.a22); +} + +__device__ __host__ Matrix operator+ (const Matrix &m, const float &c) +{ + return make_matrix(m.a00+c, m.a01+c, m.a02+c, + m.a10+c, m.a11+c, m.a12+c, + m.a20+c, m.a21+c, m.a22+c); +} + +__device__ __host__ void operator+= (Matrix &m, const float &c) +{ + m.a00 += c; + m.a01 += c; + m.a02 += c; + m.a10 += c; + m.a11 += c; + m.a12 += c; + m.a20 += c; + m.a21 += c; + m.a22 += c; +} + +__device__ __host__ Matrix operator+ (const float &c, const Matrix &m) +{ + return make_matrix(c+m.a00, c+m.a01, c+m.a02, + c+m.a10, c+m.a11, c+m.a12, + c+m.a20, c+m.a21, c+m.a22); +} + +__device__ __host__ Matrix operator- (const Matrix &m, const float &c) +{ + return make_matrix(m.a00-c, m.a01-c, m.a02-c, + m.a10-c, m.a11-c, m.a12-c, + m.a20-c, m.a21-c, m.a22-c); +} + +__device__ __host__ void operator-= (Matrix &m, const float &c) +{ + m.a00 -= c; + m.a01 -= c; + m.a02 -= c; + m.a10 -= c; + m.a11 -= c; + m.a12 -= c; + m.a20 -= c; + m.a21 -= c; + m.a22 -= c; +} + +__device__ __host__ Matrix operator- (const float &c, const Matrix &m) +{ + return make_matrix(c-m.a00, c-m.a01, c-m.a02, + c-m.a10, c-m.a11, c-m.a12, + c-m.a20, c-m.a21, c-m.a22); +} + +__device__ __host__ Matrix operator* (const Matrix &m, const float &c) +{ + return make_matrix(m.a00*c, m.a01*c, m.a02*c, + m.a10*c, m.a11*c, m.a12*c, + m.a20*c, m.a21*c, m.a22*c); +} + +__device__ __host__ void operator*= (Matrix &m, const float &c) +{ + m.a00 *= c; + m.a01 *= c; + m.a02 *= c; + m.a10 *= c; + m.a11 *= c; + m.a12 *= c; + m.a20 *= c; + m.a21 *= c; + m.a22 *= c; +} + +__device__ __host__ Matrix operator* (const float &c, const Matrix &m) +{ + return make_matrix(c*m.a00, c*m.a01, c*m.a02, + c*m.a10, c*m.a11, c*m.a12, + c*m.a20, c*m.a21, c*m.a22); +} + +__device__ __host__ Matrix operator/ (const Matrix &m, const float &c) +{ + return make_matrix(m.a00/c, m.a01/c, m.a02/c, + m.a10/c, m.a11/c, m.a12/c, + m.a20/c, m.a21/c, m.a22/c); +} + +__device__ __host__ void operator/= (Matrix &m, const float &c) +{ + m.a00 /= c; + m.a01 /= c; + m.a02 /= c; + m.a10 /= c; + m.a11 /= c; + m.a12 /= c; + m.a20 /= c; + m.a21 /= c; + m.a22 /= c; +} + +__device__ __host__ Matrix operator/ (const float &c, const Matrix &m) +{ + return make_matrix(c/m.a00, c/m.a01, c/m.a02, + c/m.a10, c/m.a11, c/m.a12, + c/m.a20, c/m.a21, c/m.a22); +} + +__device__ __host__ float det(const Matrix &m) +{ + return m.a00*(m.a11*m.a22 - m.a12*m.a21) - \ + m.a10*(m.a01*m.a22 - m.a02*m.a21) + \ + m.a20*(m.a01*m.a12 - m.a02*m.a11); +} + +__device__ __host__ Matrix inv(const Matrix &m) +{ + return make_matrix(m.a11*m.a22 - m.a12*m.a21, + m.a02*m.a21 - m.a01*m.a22, + m.a01*m.a12 - m.a02*m.a11, + m.a12*m.a20 - m.a10*m.a22, + m.a00*m.a22 - m.a02*m.a20, + m.a02*m.a10 - m.a00*m.a12, + m.a10*m.a21 - m.a11*m.a20, + m.a01*m.a20 - m.a00*m.a21, + m.a00*m.a11 - m.a01*m.a10)/det(m); +} + +__device__ __host__ Matrix outer(const float3 &a, const float3 &b) +{ + return make_matrix(a.x*b.x, a.x*b.y, a.x*b.z, + a.y*b.x, a.y*b.y, a.y*b.z, + a.z*b.x, a.z*b.y, a.z*b.z); +} + +#endif diff --git a/src/rotate.h b/src/rotate.h new file mode 100644 index 0000000..52d6d6a --- /dev/null +++ b/src/rotate.h @@ -0,0 +1,24 @@ +#ifndef __ROTATE_H__ +#define __ROTATE_H__ + +__device__ const Matrix IDENTITY_MATRIX = {1,0,0,0,1,0,0,0,1}; +__device__ const Matrix ZERO_MATRIX = {0,0,0,0,0,0,0,0,0}; + +__device__ __host__ Matrix make_rotation_matrix(float phi, const float3 &n) +{ + /* rotate points counterclockwise, when looking towards +infinity, + through an angle `phi` about the axis `n`. */ + + float cos_phi = cosf(phi); + float sin_phi = sinf(phi); + + return IDENTITY_MATRIX*cos_phi + (1-cos_phi)*outer(n,n) + + sin_phi*make_matrix(0,n.z,-n.y,-n.z,0,n.x,n.y,-n.x,0); +} + +__device__ __host__ float3 rotate(const float3 &a, float phi, const float3 &n) +{ + return make_rotation_matrix(phi,n)*a; +} + +#endif |