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authorAnthony LaTorre <telatorre@gmail.com>2011-05-09 14:51:42 -0400
committerAnthony LaTorre <telatorre@gmail.com>2011-05-09 14:51:42 -0400
commit34c57af59b8baac89b9fdc0b5ac964a4c67bd32d (patch)
treee4cc55289e3f3f4d1e9208e18f006b72cbd8c598 /src
parentaa1a149dab6c8e3d3a89488b26c3647f61d91778 (diff)
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pull triangle vertices in kernel function
Diffstat (limited to 'src')
-rw-r--r--src/intersect.cu23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/intersect.cu b/src/intersect.cu
index f3c5657..0bb73a0 100644
--- a/src/intersect.cu
+++ b/src/intersect.cu
@@ -1,11 +1,7 @@
//-*-c-*-
-__device__ bool intersect_triangle(const float3 &x, const float3 &p, float3 *triangle, float3 &intersection)
+__device__ bool intersect_triangle(const float3 &x, const float3 &p, const float3 &v0, const float3 &v1, const float3 &v2, float3 &intersection)
{
- float3 v0 = triangle[0];
- float3 v1 = triangle[1];
- float3 v2 = triangle[2];
-
Matrix m = make_matrix(v1-v0, v2-v0, -p);
float determinant = det(m);
@@ -35,12 +31,9 @@ __device__ bool intersect_triangle(const float3 &x, const float3 &p, float3 *tri
return true;
}
-__device__ int get_color(const float3 &p, float3 *vertex)
+__device__ int get_color(const float3 &p, const float3 &v0, const float3& v1, const float3 &v2)
{
- float3 v1 = vertex[1] - vertex[0];
- float3 v2 = vertex[2] - vertex[0];
-
- float3 normal = cross(v1,v2);
+ float3 normal = cross(v1-v0,v2-v0);
float scale;
scale = dot(normal,-p)/(norm(normal)*norm(p));
@@ -94,11 +87,15 @@ __global__ void intersect_triangle_mesh(int max_idx, float3 *xarr, float3 *parr,
int i;
for (i=0; i < n; i++)
{
- if (intersect_triangle(x, p, mesh+3*i, intersection))
+ float3 v0 = *(mesh+3*i);
+ float3 v1 = *(mesh+3*i+1);
+ float3 v2 = *(mesh+3*i+2);
+
+ if (intersect_triangle(x, p, v0, v1, v2, intersection))
{
if (!hit)
{
- *pixel = get_color(p, mesh+3*i);
+ *pixel = get_color(p, v0, v1, v2);
min_distance = norm(intersection-x);
min_intersection = intersection;
@@ -110,7 +107,7 @@ __global__ void intersect_triangle_mesh(int max_idx, float3 *xarr, float3 *parr,
if (distance < min_distance)
{
- *pixel = get_color(p, mesh+3*i);
+ *pixel = get_color(p, v0, v1, v2);
min_distance = distance;
min_intersection = intersection;