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author | Stan Seibert <stan@mtrr.org> | 2012-07-25 11:40:29 -0400 |
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committer | tlatorre <tlatorre@uchicago.edu> | 2021-05-09 08:42:39 -0700 |
commit | 3b75a69b6e7cca45cd8616366559bf210ff6c554 (patch) | |
tree | d474d8898a31fc71b306c11c7524c381186e9ee5 | |
parent | ffa5050e538463e5aa55fa112a1b3617f6a7e5e7 (diff) | |
download | chroma-3b75a69b6e7cca45cd8616366559bf210ff6c554.tar.gz chroma-3b75a69b6e7cca45cd8616366559bf210ff6c554.tar.bz2 chroma-3b75a69b6e7cca45cd8616366559bf210ff6c554.zip |
Use a wider range of standard wavelengths to accomodate UV photons, like in liquid argon.
-rw-r--r-- | chroma/geometry.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chroma/geometry.py b/chroma/geometry.py index be3e7eb..238a701 100644 --- a/chroma/geometry.py +++ b/chroma/geometry.py @@ -14,7 +14,7 @@ from chroma.log import logger # all material/surface properties are interpolated at these # wavelengths when they are sent to the gpu -standard_wavelengths = np.arange(200, 810, 20).astype(np.float32) +standard_wavelengths = np.arange(60, 810, 20).astype(np.float32) class Mesh(object): "Triangle mesh object." |