From 3b75a69b6e7cca45cd8616366559bf210ff6c554 Mon Sep 17 00:00:00 2001 From: Stan Seibert Date: Wed, 25 Jul 2012 11:40:29 -0400 Subject: Use a wider range of standard wavelengths to accomodate UV photons, like in liquid argon. --- chroma/geometry.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chroma/geometry.py b/chroma/geometry.py index be3e7eb..238a701 100644 --- a/chroma/geometry.py +++ b/chroma/geometry.py @@ -14,7 +14,7 @@ from chroma.log import logger # all material/surface properties are interpolated at these # wavelengths when they are sent to the gpu -standard_wavelengths = np.arange(200, 810, 20).astype(np.float32) +standard_wavelengths = np.arange(60, 810, 20).astype(np.float32) class Mesh(object): "Triangle mesh object." -- cgit