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authortlatorre <tlatorre@uchicago.edu>2019-07-29 12:23:30 -0500
committertlatorre <tlatorre@uchicago.edu>2019-07-29 12:23:30 -0500
commit92a5425aaa49d90d4d4c1e88e8595ce932c1ad9b (patch)
tree56e9bb4d541c1b3a5df34edae5742699dd2f41ff /src/misc.h
parentebc0f100371942e99c433cf967b55524a9765c87 (diff)
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fast_sqrt -> sqrt
After some testing, I realized that the fast_sqrt() function wasn't really faster than the native sqrt function.
Diffstat (limited to 'src/misc.h')
-rw-r--r--src/misc.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/misc.h b/src/misc.h
index e40c1f5..60e54ea 100644
--- a/src/misc.h
+++ b/src/misc.h
@@ -30,9 +30,6 @@
/* Number of points to create a lookup table for the fast_acos() function. */
#define N_ACOS 10000
-/* Number of points to create a lookup table for the fast_sqrt() function. */
-#define N_SQRT 10000
-
double trapz(const double *y, double dx, size_t n);
int intersect_sphere(double *pos, double *dir, double R, double *l);
void get_path_length(double *pos1, double *pos2, double R, double *l1, double *l2);
@@ -58,6 +55,5 @@ size_t argmax(double *a, size_t n);
size_t argmin(double *a, size_t n);
void get_dir(double *dir, double theta, double phi);
double fast_acos(double x);
-double fast_sqrt(double x);
#endif