summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2011-06-02material/surface codes or color are packed into the fourth byte of the ↵Anthony LaTorre
triangle data texture depending on the color keyword passed to Geometry.build()
2011-06-02triangle mesh is now stored everywhere as a split list of vertices and trianglesAnthony LaTorre
2011-06-01first step towards moving to a new mesh/solid/geometry structureAnthony LaTorre
2011-05-27kernel ran off the end of the ray arrayAnthony LaTorre
2011-05-23lbne model now imports python modules directlyAnthony LaTorre
2011-05-20faster bounding volume hierarchy constructionAnthony LaTorre
2011-05-18added test likelihoodAnthony LaTorre
2011-05-18added some more documentation and a more accurate miniature version of lbneAnthony LaTorre
2011-05-17added documentationAnthony LaTorre
2011-05-16added stl mesh viewerAnthony LaTorre
2011-05-15cleanup. fixed testsAnthony LaTorre
2011-05-15new geometry class. beginning to implement physics by defining a material ↵Anthony LaTorre
class; each triangle will have a material linked to both of its sides
2011-05-13use floatsAnthony LaTorre
2011-05-13added a bounding volume hierarchyAnthony LaTorre
2011-05-10move triangles to meshAnthony LaTorre
2011-05-09pull triangle vertices in kernel functionAnthony LaTorre
2011-05-09improve triangle intersection algorithm by allowing it to terminate earlyAnthony LaTorre
2011-05-09use pixel pointer instead of pixel arrayAnthony LaTorre
2011-05-09slight speed increaseAnthony LaTorre
2011-05-07tie fighterAnthony LaTorre