Age | Commit message (Expand) | Author |
---|---|---|
2011-06-18 | moved class definitions for Solid, Mesh, Material, and Surface into geometry.... | Anthony LaTorre |
2011-06-07 | Switch triangle texture to device array, use int32 and float32 | Stan Seibert |
2011-06-02 | triangle mesh is now stored everywhere as a split list of vertices and triangles | Anthony LaTorre |
2011-06-01 | first step towards moving to a new mesh/solid/geometry structure | Anthony LaTorre |