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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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chroma
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photon.h
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2021-05-09
fix sign in rayleigh scattering code
HEAD
master
tlatorre
2021-05-09
Mark one of the propagate functions as __noinline__ to work around bug where ...
Stan Seibert
2021-05-09
Diffuse reflection is lambertian, not isotropic.
Stan Seibert
2021-05-09
Change surface re-emission simulation to not use the diffuse
Stan Seibert
2021-05-09
make bulk reemission isotropic
Andy Mastbaum
2021-05-09
add simple bulk reemission
Andy Mastbaum
2021-05-09
simplify surface models
Andy Mastbaum
2021-05-09
fixes and tweaks for surface models
Andy Mastbaum
2021-05-09
update python-side gpu structs to reflect cuda changes
Andy Mastbaum
2021-05-09
add surface model documentation
Andy Mastbaum
2021-05-09
generalize surface models and add thin film model
Andy Mastbaum
2021-05-09
towards a more flexible surface model
Andy Mastbaum
2021-05-09
Lower the weight threshold cutoff to propagate even more improbable photons
Stan Seibert
2021-05-09
Use the sincosf() function when computing both the sin() and cos() of the sam...
Stan Seibert
2021-05-09
Allow for option of forced scattering or forced non-scattering on the first s...
Stan Seibert
2021-05-09
Add optional weight to each photon being propagated.
Stan Seibert
2011-09-16
Move CUDA source inside chroma package, rename tests directory to test
Stan Seibert