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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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bvh
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2021-05-09
Set dtype explicitly when making morton codes
Stan Seibert
2021-05-09
add get_bounds() method to BVHLayerSlice so that you can now view your bvh's ...
Anthony LaTorre
2021-05-09
Collapse chains of BVH nodes with single children.
Stan Seibert
2021-05-09
Fix bug in grid BVH implementation. Now half as fast as old Chroma.
Stan Seibert
2021-05-09
Speed up recursive grid BVH generation. Now LBNE BVH can be generated in abo...
Stan Seibert
2021-05-09
New BVH algorithm: Recursive Grid
Stan Seibert
2021-05-09
Implementation of "node splitting" which places children into separate
Stan Seibert
2021-05-09
Redo node format to include number of children, rather than just leaf bit.
Stan Seibert
2021-05-09
Add a chroma-bvh hist function that displays a ROOT histogram of the
Stan Seibert
2021-05-09
Rename node_area() to node_areas() and make it return the array of node areas
Stan Seibert
2021-05-09
Missing return in function
Stan Seibert
2021-05-09
Use fixed point BVH surface area instead of world coordinates for consistency...
Stan Seibert
2021-05-09
Simple BVH construction passing the "smoke test"
Stan Seibert
2021-05-09
Simple BVH generator using new infrastructure
Stan Seibert
2021-05-09
Convert bvh module into a package directory.
Stan Seibert