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authorStan Seibert <stan@mtrr.org>2011-06-07 21:53:10 -0400
committerStan Seibert <stan@mtrr.org>2011-06-07 21:53:10 -0400
commite06a8b551c730e3d1111fc571c5d48edb85f70ce (patch)
treeb20a2229870222c8e547ac6561d641c747d5223c /tests/rotate_test.cu
parent13b086fa7e797c518e5339b708cf48ddbf9a954f (diff)
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Switch triangle texture to device array, use int32 and float32
datatypes everywhere, and build final mesh without concatenation of lists. This allows for very large detectors, like full size LBNE.
Diffstat (limited to 'tests/rotate_test.cu')
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