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authorStan Seibert <stan@mtrr.org>2011-06-07 21:53:10 -0400
committerStan Seibert <stan@mtrr.org>2011-06-07 21:53:10 -0400
commite06a8b551c730e3d1111fc571c5d48edb85f70ce (patch)
treeb20a2229870222c8e547ac6561d641c747d5223c /tests
parent13b086fa7e797c518e5339b708cf48ddbf9a954f (diff)
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Switch triangle texture to device array, use int32 and float32
datatypes everywhere, and build final mesh without concatenation of lists. This allows for very large detectors, like full size LBNE.
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