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authorStan Seibert <stan@mtrr.org>2012-01-12 13:27:31 -0500
committertlatorre <tlatorre@uchicago.edu>2021-05-09 08:42:38 -0700
commit3961d2b3aa0b0b0783ddd1138556c374a2731e9e (patch)
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Pull BVH calculation out of GPUGeometry class and make the world scale factor the same in all dimensions so that distance and area calculations are easy to do.
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