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#include "random.h"
#include <math.h>
double randn(void)
{
/* Generates a random number from a normal distribution using the
* Box-Muller transform. */
double u1, u2;
u1 = genrand_real1();
u2 = genrand_real1();
return sqrt(-2*log(u1))*cos(2*M_PI*u2);
}
void rand_sphere(double *dir)
{
/* Generates a random point on the unit sphere. */
double u, v, theta, phi;
u = genrand_real1();
v = genrand_real1();
phi = 2*M_PI*u;
theta = acos(2*v-1);
dir[0] = sin(theta)*cos(phi);
dir[1] = sin(theta)*sin(phi);
dir[2] = cos(theta);
}
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