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#ifndef __GEOMETRY_H__
#define __GEOMETRY_H__
struct Material
{
float *refractive_index;
float *absorption_length;
float *scattering_length;
unsigned int n;
float step;
float wavelength0;
};
struct Surface
{
float *detect;
float *absorb;
float *reflect_diffuse;
float *reflect_specular;
unsigned int n;
float step;
float wavelength0;
};
struct Triangle
{
float3 v0, v1, v2;
};
struct Geometry
{
float3 *vertices;
uint3 *triangles;
unsigned int *material_codes;
unsigned int *colors;
float3 *lower_bounds;
float3 *upper_bounds;
unsigned int *node_map;
unsigned int *node_map_end;
Material **materials;
Surface **surfaces;
unsigned int start_node;
unsigned int first_node;
};
__device__ Triangle
get_triangle(Geometry *geometry, const unsigned int &i)
{
uint3 triangle_data = geometry->triangles[i];
Triangle triangle;
triangle.v0 = geometry->vertices[triangle_data.x];
triangle.v1 = geometry->vertices[triangle_data.y];
triangle.v2 = geometry->vertices[triangle_data.z];
return triangle;
}
template <class T>
__device__ float
interp_property(T *m, const float &x, const float *fp)
{
if (x < m->wavelength0)
return fp[0];
if (x > (m->wavelength0 + (m->n-1)*m->step))
return fp[m->n-1];
int jl = (x-m->wavelength0)/m->step;
return fp[jl] + (x-(m->wavelength0 + jl*m->step))*(fp[jl+1]-fp[jl])/m->step;
}
#endif
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