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import numpy as np
from chroma.itertoolset import *
from chroma.geometry import Mesh, Solid, Geometry
from chroma.optics import *
from chroma.make import sphere
from chroma.camera import buildable
@buildable('checkerboard_scene')
def build_checkerboard_scene(checkers_per_side=10, squares_per_checker=50):
x = np.linspace(-5.0, 5.0, checkers_per_side*squares_per_checker+1)
y = np.linspace(-5.0, 5.0, checkers_per_side*squares_per_checker+1)
vertices = np.array(tuple(product(x,y,[0])))
triangles = []
for j in range(y.size-1):
for i in range(x.size-1):
triangles.append([j*len(x)+i, (j+1)*len(x)+i,(j+1)*len(x)+i+1])
triangles.append([j*len(x)+i, j*len(x)+i+1,(j+1)*len(x)+i+1])
checkerboard_mesh = Mesh(vertices, triangles, remove_duplicate_vertices=True)
checkerboard_color_line1 = take(checkers_per_side*squares_per_checker*2, cycle([0]*2*squares_per_checker + [0xffffff]*2*squares_per_checker))*squares_per_checker
checkerboard_color_line2 = take(checkers_per_side*squares_per_checker*2, cycle([0xffffff]*2*squares_per_checker + [0]*2*squares_per_checker))*squares_per_checker
checkerboard_color = take(len(checkerboard_mesh.triangles), cycle(checkerboard_color_line1 + checkerboard_color_line2))
checkerboard_surface_line1 = take(checkers_per_side*squares_per_checker*2, cycle([black_surface]*2*squares_per_checker + [lambertian_surface]*2*squares_per_checker))*squares_per_checker
checkerboard_surface_line2 = take(checkers_per_side*squares_per_checker*2, cycle([lambertian_surface]*2*squares_per_checker + [black_surface]*2*squares_per_checker))*squares_per_checker
checkerboard_surface = take(len(checkerboard_mesh.triangles), cycle(checkerboard_surface_line1 + checkerboard_surface_line2))
checkerboard = Solid(checkerboard_mesh, vacuum, vacuum, surface=checkerboard_surface, color=checkerboard_color)
sphere1 = Solid(sphere(nsteps=512), water, vacuum)
sphere2 = Solid(sphere(nsteps=512), vacuum, vacuum, surface=shiny_surface)
sphere3 = Solid(sphere(nsteps=512), vacuum, vacuum, surface=lambertian_surface)
checkerboard_scene = Geometry()
checkerboard_scene.add_solid(checkerboard, displacement=(0,0,-1.5))
checkerboard_scene.add_solid(sphere1, displacement=(2.0,-2.0,0))
checkerboard_scene.add_solid(sphere2, displacement=(-2.0,-2.0,0))
checkerboard_scene.add_solid(sphere3, displacement=(0.0,2.0,0))
return checkerboard_scene
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