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import numpy as np
import numpy.ma as ma
from pycuda.tools import make_default_context
from pycuda.compiler import SourceModule
import pycuda.driver as cuda
from pycuda import gpuarray
from copy import copy
from itertools import izip

import src
from geometry import standard_wavelengths
from color import map_to_color

cuda.init()

def format_size(size):
    if size < 1e3:
        return '%.1f%s' % (size, ' ')
    elif size < 1e6:
        return '%.1f%s' % (size/1e3, 'K')
    elif size < 1e9:
        return '%.1f%s' % (size/1e6, 'M')
    else:
        return '%.1f%s' % (size/1e9, 'G')

def format_array(name, array):
    return '%-15s %6s %6s' % \
        (name, format_size(len(array)), format_size(array.nbytes))

class GPU(object):
    def __init__(self):
        self.context = make_default_context()
        print 'device %s' % self.context.get_device().name()
        self.module = SourceModule(src.kernel, options=['-I' + src.dir], no_extern_c=True, cache_dir=False)

    def print_device_usage(self):
        print 'device usage:'
        print format_array('vertices', self.vertices_gpu)
        print format_array('triangles', self.triangles_gpu)
        print format_array('lower_bounds', self.lower_bounds_gpu)
        print format_array('upper_bounds', self.upper_bounds_gpu)
        print format_array('node_map', self.node_map_gpu)
        print format_array('node_length', self.node_length_gpu)
        print '%-15s %6s %6s' % ('total', '', format_size(self.vertices_gpu.nbytes + self.triangles_gpu.nbytes + self.lower_bounds_gpu.nbytes + self.upper_bounds_gpu.nbytes + self.node_map_gpu.nbytes + self.node_length_gpu.nbytes))

    def load_geometry(self, geometry):
        if not hasattr(geometry, 'mesh'):
            geometry.build(bits=8)

        set_wavelength_range = self.module.get_function('set_wavelength_range')
        set_wavelength_range(np.float32(standard_wavelengths[0]), np.float32(standard_wavelengths[-1]), np.float32(standard_wavelengths[1]-standard_wavelengths[0]), np.uint32(standard_wavelengths.size), block=(1,1,1), grid=(1,1))

        set_material = self.module.get_function('set_material')
        self.materials = []
        for i in range(len(geometry.unique_materials)):
            material = copy(geometry.unique_materials[i])

            if material is None:
                raise Exception('one or more triangles is missing a material.')

            material.refractive_index_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, material.refractive_index[:,0], material.refractive_index[:,1]).astype(np.float32))
            material.absorption_length_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, material.absorption_length[:,0], material.absorption_length[:,1]).astype(np.float32))
            material.scattering_length_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, material.scattering_length[:,0], material.scattering_length[:,1]).astype(np.float32))

            set_material(np.int32(i), material.refractive_index_gpu, material.absorption_length_gpu, material.scattering_length_gpu, block=(1,1,1), grid=(1,1))

            self.materials.append(material)

        set_surface = self.module.get_function('set_surface')
        self.surfaces = []
        for i in range(len(geometry.unique_surfaces)):
            surface = copy(geometry.unique_surfaces[i])

            if surface is None:
                continue

            surface.detect_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, surface.detect[:,0], surface.detect[:,1]).astype(np.float32))
            surface.absorb_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, surface.absorb[:,0], surface.absorb[:,1]).astype(np.float32))
            surface.reflect_diffuse_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, surface.reflect_diffuse[:,0], surface.reflect_diffuse[:,1]).astype(np.float32))
            surface.reflect_specular_gpu = gpuarray.to_gpu(np.interp(standard_wavelengths, surface.reflect_specular[:,0], surface.reflect_specular[:,1]).astype(np.float32))

            set_surface(np.int32(i), surface.detect_gpu, surface.absorb_gpu, surface.reflect_diffuse_gpu, surface.reflect_specular_gpu, block=(1,1,1), grid=(1,1))

            self.surfaces.append(surface)

        self.vertices_gpu = gpuarray.to_gpu(geometry.mesh.vertices.astype(np.float32).view(gpuarray.vec.float3))

        triangles = \
            np.empty(len(geometry.mesh.triangles), dtype=gpuarray.vec.uint4)
        triangles['x'] = geometry.mesh.triangles[:,0]
        triangles['y'] = geometry.mesh.triangles[:,1]
        triangles['z'] = geometry.mesh.triangles[:,2]
        triangles['w'] = ((geometry.material1_index & 0xff) << 24) | ((geometry.material2_index & 0xff) << 16) | ((geometry.surface_index & 0xff) << 8)
        self.triangles_gpu = gpuarray.to_gpu(triangles)

        lower_bounds_float4 = np.empty(geometry.lower_bounds.shape[0], dtype=gpuarray.vec.float4)
        lower_bounds_float4['x'] = geometry.lower_bounds[:,0]
        lower_bounds_float4['y'] = geometry.lower_bounds[:,1]
        lower_bounds_float4['z'] = geometry.lower_bounds[:,2]
        self.lower_bounds_gpu = gpuarray.to_gpu(lower_bounds_float4)

        upper_bounds_float4 = np.empty(geometry.upper_bounds.shape[0], dtype=gpuarray.vec.float4)
        upper_bounds_float4['x'] = geometry.upper_bounds[:,0]
        upper_bounds_float4['y'] = geometry.upper_bounds[:,1]
        upper_bounds_float4['z'] = geometry.upper_bounds[:,2]
        self.upper_bounds_gpu = gpuarray.to_gpu(upper_bounds_float4)

        self.colors_gpu = gpuarray.to_gpu(geometry.colors.astype(np.uint32))
        self.node_map_gpu = gpuarray.to_gpu(geometry.node_map.astype(np.uint32))
        self.node_length_gpu = gpuarray.to_gpu(geometry.node_length.astype(np.uint32))
        self.solid_id_map_gpu = gpuarray.to_gpu(geometry.solid_id.astype(np.uint32))

        set_global_mesh_variables = self.module.get_function('set_global_mesh_variables')
        set_global_mesh_variables(self.triangles_gpu, self.vertices_gpu, self.colors_gpu, np.uint32(geometry.node_map.size-1), np.uint32(geometry.first_node), block=(1,1,1), grid=(1,1))

        self.lower_bounds_tex = self.module.get_texref('lower_bounds')
        self.upper_bounds_tex = self.module.get_texref('upper_bounds')
        self.node_map_tex = self.module.get_texref('node_map')
        self.node_length_tex = self.module.get_texref('node_length')

        self.lower_bounds_tex.set_address(self.lower_bounds_gpu.gpudata, self.lower_bounds_gpu.nbytes)
        self.upper_bounds_tex.set_address(self.upper_bounds_gpu.gpudata, self.upper_bounds_gpu.nbytes)
        self.node_map_tex.set_address(self.node_map_gpu.gpudata, self.node_map_gpu.nbytes)
        self.node_length_tex.set_address(self.node_length_gpu.gpudata, self.node_length_gpu.nbytes)

        self.lower_bounds_tex.set_format(cuda.array_format.FLOAT, 4)
        self.upper_bounds_tex.set_format(cuda.array_format.FLOAT, 4)
        self.node_map_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1)
        self.node_length_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1)

        self.print_device_usage()

    def color_solids(self, solid_ids, colors):
        solid_id_map = self.solid_id_map_gpu.get()
        triangle_colors = self.colors_gpu.get()

        for i, color in izip(solid_ids, colors):
            triangle_colors[solid_id_map == i] = color

        self.colors_gpu.set(triangle_colors)