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import os
import numpy as np
import pickle
from chroma import *
from copy import deepcopy
from histogram import *
models_directory = os.path.split(os.path.realpath(__file__))[0] + '/../models'
strings = 20
pmts_per_string = 10
radius = 10.0
height = 20.0
grid_spacing = height/pmts_per_string
block_size = 64
class LBNE(geometry.Geometry):
def __init__(self):
super(LBNE, self).__init__()
pmt_mesh = stl.read_stl(models_directory + '/hamamatsu_12inch.stl')
pmt_mesh /= 1000.0
apmt = geometry.Solid(pmt_mesh, materials.glass, materials.h2o)
self.pmt_index = []
self.pmt_local_axes = []
self.pmt_positions = []
self.pmt_hits = []
for i in range(pmts_per_string):
for j in range(strings):
pmt = deepcopy(apmt)
pmt.mesh += (-radius,0,i*(height/pmts_per_string))
pmt.mesh = transform.rotate(pmt.mesh, j*2*np.pi/strings, (0,0,1))
self.add_solid(pmt)
self.pmt_hits.append(Histogram(10000, (-0.5, 9999.5)))
for x in np.arange(-radius, radius, grid_spacing):
for y in np.arange(-radius, radius, grid_spacing):
if np.sqrt(x**2+y**2) <= radius:
pmt = deepcopy(apmt)
pmt.mesh = transform.rotate(pmt.mesh, np.pi/2, (0,1,0))
pmt.mesh += (x,y,0)
self.add_solid(pmt)
self.pmt_hits.append(Histogram(10000, (-0.5, 9999.5)))
for x in np.arange(-radius, radius, grid_spacing):
for y in np.arange(-radius, radius, grid_spacing):
if np.sqrt(x**2+y**2) <= radius:
pmt = deepcopy(apmt)
pmt.mesh = transform.rotate(pmt.mesh, -np.pi/2, (0,1,0))
pmt.mesh += (x,y,height)
self.add_solid(pmt)
self.pmt_hits.append(Histogram(10000, (-0.5, 9999.5)))
self.build(bits=4)
self.npmts = len(self.pmt_hits)
self.gpu = gpu.GPU()
self.gpu.load_geometry(self)
def throw_photon_bomb(self, z_position, nphotons=100000):
origin = np.zeros((nphotons,3)) + (0,0,z_position)
direction = photon.uniform_sphere(nphotons)
origin_gpu = gpu.cuda.to_device(gpu.make_vector(origin))
direction_gpu = gpu.cuda.to_device(gpu.make_vector(direction))
pixels = np.empty(nphotons, dtype=np.int32)
states = np.empty(nphotons, dtype=np.int32)
pixels_gpu = gpu.cuda.to_device(pixels)
states_gpu = gpu.cuda.to_device(states)
gpu_kwargs = {'block': (block_size,1,1), 'grid': (nphotons//block_size+1,1)}
self.gpu.call(np.int32(nphotons), origin_gpu, direction_gpu, np.int32(self.first_leaf), states_gpu, pixels_gpu, **gpu_kwargs)
gpu.cuda.memcpy_dtoh(states, states_gpu)
pmt_indices = self.solid_index[states[(states != -1)]]
bin_count = np.bincount(pmt_indices)
bin_count = np.append(bin_count, np.zeros(self.npmts-bin_count.size))
return bin_count
def generate_event(self, z_position):
self.bin_count = self.throw_photon_bomb(z_position)
def get_likelihood(self, z_position, calls=1000):
if not hasattr(self, 'bin_count'):
raise Exception('must call generate_event() first')
for pmt_hit in self.pmt_hits:
pmt_hit.reset()
for i in range(calls):
print 'throwing bomb %i' % i
bin_count = self.throw_photon_bomb(z_position)
for i, count in enumerate(bin_count):
self.pmt_hits[i].fill(count)
for pmt_hit in self.pmt_hits:
pmt_hit.normalize()
likelihood = 0.0
for i in range(self.npmts):
probability = self.pmt_hits[i].eval(self.bin_count[i])
if probability == 0.0:
print 'calculating likelihood from pmt %i' % i
print 'bin count =', self.bin_count[i]
print self.pmt_hits[i].hist
likelihood -= np.log(self.pmt_hits[i].eval(self.bin_count[i]))
return likelihood
if __name__ == '__main__':
lbne = LBNE()
view.view(lbne)
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