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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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view.py
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2011-06-18
forgot to initialize gpu random number states in gputhread.run()
Anthony LaTorre
2011-06-18
moved class definitions for Solid, Mesh, Material, and Surface into geometry....
Anthony LaTorre
2011-06-02
material/surface codes or color are packed into the fourth byte of the triang...
Anthony LaTorre
2011-06-02
triangle mesh is now stored everywhere as a split list of vertices and triangles
Anthony LaTorre
2011-06-01
first step towards moving to a new mesh/solid/geometry structure
Anthony LaTorre
2011-05-26
cleanup
Anthony LaTorre
2011-05-23
lbne model now imports python modules directly
Anthony LaTorre
2011-05-22
gpu threads
Anthony LaTorre
2011-05-20
you can now pass detector class name to view.py
Anthony LaTorre
2011-05-20
fixed 12 inch hamamastu pmt mesh
Anthony LaTorre
2011-05-20
faster bounding volume hierarchy construction
Anthony LaTorre
2011-05-18
added test likelihood
Anthony LaTorre
2011-05-18
added some more documentation and a more accurate miniature version of lbne
Anthony LaTorre
2011-05-17
added documentation
Anthony LaTorre
2011-05-16
added stl mesh viewer
Anthony LaTorre