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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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kernel.cu
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2011-06-22
Fix accidental reuse of absorption_length when computing scattering length.
Stan Seibert
2011-06-21
Switch vertex list on GPU from a texture to a standard device array.
Stan Seibert
2011-06-20
pack material and surface indices into the fourth byte of the triangle array ...
Anthony LaTorre
2011-06-19
reverse the face orientation on all triangles in the stl files exported from ...
Anthony LaTorre
2011-06-18
change curandstate array length to 100,000. gputhread.run() now correctly ini...
Anthony LaTorre
2011-06-17
visually tested optics code. added models of the inner and outer meshes for t...
Anthony LaTorre
2011-06-12
added some fun models; added some untested code to implement absorption, scat...
Anthony LaTorre
2011-06-07
Switch triangle texture to device array, use int32 and float32
Stan Seibert
2011-06-03
load material/surface index lookup arrays to the gpu and bind them to texture...
Anthony LaTorre
2011-06-03
load materials/surfaces onto the gpu
Anthony LaTorre
2011-06-02
material/surface codes or color are packed into the fourth byte of the triang...
Anthony LaTorre
2011-06-02
triangle mesh is now stored everywhere as a split list of vertices and triangles
Anthony LaTorre
2011-05-27
kernel ran off the end of the ray array
Anthony LaTorre
2011-05-20
faster bounding volume hierarchy construction
Anthony LaTorre
2011-05-18
added test likelihood
Anthony LaTorre
2011-05-18
added some more documentation and a more accurate miniature version of lbne
Anthony LaTorre
2011-05-17
added documentation
Anthony LaTorre
2011-05-16
added stl mesh viewer
Anthony LaTorre
2011-05-15
cleanup. fixed tests
Anthony LaTorre
2011-05-15
new geometry class. beginning to implement physics by defining a material cla...
Anthony LaTorre