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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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daq.cu
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2011-09-06
geometry on the GPU is now a struct created in the GPUGeometry class. coding ...
Anthony LaTorre
2011-08-25
A new PDF evaluation method that does not require storage proportional
Stan Seibert
2011-08-22
Enable creation of charge and time PDF on GPU
Stan Seibert
2011-08-09
Put number of detected photons into charge value for channel.
Stan Seibert
2011-08-09
Store a photon history for each hit channel. If multiple photons hit the
Stan Seibert
2011-08-08
propagate() takes an array of photon offsets and a range of
Stan Seibert
2011-08-04
Don't draw a random time delta in the daq kernel unless it is necessary.
Stan Seibert
2011-07-20
pulled a lot of the photon propagation code out of src/kernel.cu into src/pho...
Anthony LaTorre
2011-06-23
move photon initialization to the gpu. it's unclear if this is a speed improv...
Anthony LaTorre
2011-06-22
Start jittering the PMT times in the DAQ simulation.
Stan Seibert
2011-06-21
A GPU-side "DAQ" implementation that identifies the first photon on each chan...
Stan Seibert