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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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optics.py
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2011-09-02
update event structure. break gpu.GPU class into separate smaller independent...
Anthony LaTorre
2011-08-19
Liquid argon properties from MiniCLEAN
Stan Seibert
2011-08-17
import chroma modules from subpackages with import chroma.module_name
Anthony LaTorre
2011-08-13
For consistency, we should keep the water index of refraction down to
Stan Seibert
2011-08-10
Use WCSim properties for water with the lbne detector
Stan Seibert
2011-08-10
Fix misuse of Material.set(), so now wavelengths and values of material
Stan Seibert
2011-08-05
Cut off the index of refraction for water below 260 nm, which can't
Stan Seibert
2011-08-05
Tony discovered that Inf is not a good value for a scattering length. :)
Stan Seibert
2011-08-03
GEANT4-based photon vertex generator.
Stan Seibert
2011-07-29
Add SNO acrylic and LAB+PPO scintillator to detector model.
Stan Seibert
2011-07-26
added a camera class which is able to render using the simple ray tracer or t...
Anthony LaTorre
2011-07-19
removed STL pmt models; pmt models are now built by calling rotate_extrude() ...
Anthony LaTorre
2011-07-10
added a hybrid monte carlo ray tracing rendering algorithm
Anthony LaTorre