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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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geometry.py
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2011-06-02
material/surface codes or color are packed into the fourth byte of the ↵
Anthony LaTorre
triangle data texture depending on the color keyword passed to Geometry.build()
2011-06-02
triangle mesh is now stored everywhere as a split list of vertices and triangles
Anthony LaTorre
2011-06-01
first step towards moving to a new mesh/solid/geometry structure
Anthony LaTorre
2011-05-20
faster bounding volume hierarchy construction
Anthony LaTorre
2011-05-18
added test likelihood
Anthony LaTorre
2011-05-18
added some more documentation and a more accurate miniature version of lbne
Anthony LaTorre
2011-05-17
added documentation
Anthony LaTorre
2011-05-16
typo
Anthony LaTorre
2011-05-16
interleave the zvalue bits all at once; big speed improvement in building ↵
Anthony LaTorre
the bounding volume hierarchy
2011-05-15
cleanup. fixed tests
Anthony LaTorre
2011-05-15
new geometry class. beginning to implement physics by defining a material ↵
Anthony LaTorre
class; each triangle will have a material linked to both of its sides