Age | Commit message (Expand) | Author |
---|---|---|
2011-06-02 | material/surface codes or color are packed into the fourth byte of the triang... | Anthony LaTorre |
2011-06-02 | triangle mesh is now stored everywhere as a split list of vertices and triangles | Anthony LaTorre |
2011-06-01 | first step towards moving to a new mesh/solid/geometry structure | Anthony LaTorre |
2011-05-20 | faster bounding volume hierarchy construction | Anthony LaTorre |
2011-05-18 | added test likelihood | Anthony LaTorre |
2011-05-18 | added some more documentation and a more accurate miniature version of lbne | Anthony LaTorre |
2011-05-17 | added documentation | Anthony LaTorre |
2011-05-16 | typo | Anthony LaTorre |
2011-05-16 | interleave the zvalue bits all at once; big speed improvement in building the... | Anthony LaTorre |
2011-05-15 | cleanup. fixed tests | Anthony LaTorre |
2011-05-15 | new geometry class. beginning to implement physics by defining a material cla... | Anthony LaTorre |