summaryrefslogtreecommitdiff
path: root/geometry.py
AgeCommit message (Expand)Author
2011-06-17visually tested optics code. added models of the inner and outer meshes for t...Anthony LaTorre
2011-06-12added some fun models; added some untested code to implement absorption, scat...Anthony LaTorre
2011-06-07Switch triangle texture to device array, use int32 and float32Stan Seibert
2011-06-03load material/surface index lookup arrays to the gpu and bind them to texture...Anthony LaTorre
2011-06-03load materials/surfaces onto the gpuAnthony LaTorre
2011-06-02oops; corrected material/surface code packing into fourth byte of triangle da...Anthony LaTorre
2011-06-02material/surface codes or color are packed into the fourth byte of the triang...Anthony LaTorre
2011-06-02triangle mesh is now stored everywhere as a split list of vertices and trianglesAnthony LaTorre
2011-06-01first step towards moving to a new mesh/solid/geometry structureAnthony LaTorre
2011-05-20faster bounding volume hierarchy constructionAnthony LaTorre
2011-05-18added test likelihoodAnthony LaTorre
2011-05-18added some more documentation and a more accurate miniature version of lbneAnthony LaTorre
2011-05-17added documentationAnthony LaTorre
2011-05-16typoAnthony LaTorre
2011-05-16interleave the zvalue bits all at once; big speed improvement in building the...Anthony LaTorre
2011-05-15cleanup. fixed testsAnthony LaTorre
2011-05-15new geometry class. beginning to implement physics by defining a material cla...Anthony LaTorre