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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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2021-05-09
Add a Photons.reduced() method that returns a new Photons object with
Stan Seibert
2021-05-09
Minor change to allow eval_pdf to take a generator that emits
Stan Seibert
2021-05-09
Put triangles and vertices back onto the GPU if there is sufficient room.
Stan Seibert
2021-05-09
Diffuse reflection is lambertian, not isotropic.
Stan Seibert
2021-05-09
Add a function to create a Mesh from the coordinates for a convex polygon.
Stan Seibert
2021-05-09
Add the reemission probability and CDF arrays on the GPU to the material_data...
Stan Seibert
2021-05-09
Photons tagged with NAN_ABORT should not continue to be propagated.
Stan Seibert
2021-05-09
Change surface re-emission simulation to not use the diffuse
Stan Seibert
2021-05-09
Update photon history bits in Python to match C header.
Stan Seibert
2021-05-09
Add the ability to linear_extrude a mesh without the endcaps.
Stan Seibert
2021-05-09
Refactor the saving and loading of packed BVH nodes to fully abstract
Stan Seibert
2021-05-09
GPU geometry modification to permit the BVH node storage to be split
Stan Seibert
2021-05-09
add method to weld together solids at shared triangles
Andy Mastbaum
2021-05-09
make bulk reemission isotropic
Andy Mastbaum
2021-05-09
more unit test fixes
Andy Mastbaum
2021-05-09
add simple bulk reemission
Andy Mastbaum
2021-05-09
simplify surface models
Andy Mastbaum
2021-05-09
fixes and tweaks for surface models
Andy Mastbaum
2021-05-09
update python-side gpu structs to reflect cuda changes
Andy Mastbaum
2021-05-09
add surface model documentation
Andy Mastbaum
2021-05-09
generalize surface models and add thin film model
Andy Mastbaum
2021-05-09
towards a more flexible surface model
Andy Mastbaum
2021-05-09
If (0,0,0) passed in for direction vector, constant_particle_gun will pick is...
Stan Seibert
2021-05-09
Raise an exception if a zero 3-vector is passed to make_rotation_matrix()
Stan Seibert
2021-05-09
Fix starting point of SNO PMT profile to be on axis
Stan Seibert
2021-05-09
Silence more GEANT4 output when starting GEANT4 generator processes.
Stan Seibert
2021-05-09
Remove unneeded Node.kind member from struct. Speeds up benchmark further, b...
Stan Seibert
2021-05-09
Add an argsort_direction() function to chroma.tools and use it to
Stan Seibert
2021-05-09
For paranoia reasons, add some padding on the low corner of the BVH leaf nodes.
Stan Seibert
2021-05-09
Report the correct algorithm, and use a degree 3 tree.
Stan Seibert
2021-05-09
Improve startup time in simulation by letting GEANT4 processes initialize in ...
Stan Seibert
2021-05-09
BVH optimization to sort child nodes by area. Only has a small effect.
Stan Seibert
2021-05-09
Collapse chains of BVH nodes with single children.
Stan Seibert
2021-05-09
Fix bug in grid BVH implementation. Now half as fast as old Chroma.
Stan Seibert
2021-05-09
Speed up recursive grid BVH generation. Now LBNE BVH can be generated in abo...
Stan Seibert
2021-05-09
New BVH algorithm: Recursive Grid
Stan Seibert
2021-05-09
Import memoize decorator directly from pytools as it is not present in the ol...
Stan Seibert
2021-05-09
Implementation of "node splitting" which places children into separate
Stan Seibert
2021-05-09
Bugfixes to BVH traversal and generation code.
Stan Seibert
2021-05-09
Use degree 2 tree by default
Stan Seibert
2021-05-09
Redo node format to include number of children, rather than just leaf bit.
Stan Seibert
2021-05-09
Add a chroma-bvh hist function that displays a ROOT histogram of the
Stan Seibert
2021-05-09
Rename node_area() to node_areas() and make it return the array of node areas
Stan Seibert
2021-05-09
Skip L1 cache when loading nodes.
Stan Seibert
2021-05-09
Missing return in function
Stan Seibert
2021-05-09
Oops, pdb line snuck into commit.
Stan Seibert
2021-05-09
Make Geometry.flatten() idempotent and avoid loading the BVH twice when using...
Stan Seibert
2021-05-09
Fix the rendering code to use the new geometry and BVH definition.
Stan Seibert
2021-05-09
Speed up node intersection by 2.5x using tips from "Optimizing ray
Stan Seibert
2021-05-09
Use fixed point BVH surface area instead of world coordinates for consistency...
Stan Seibert
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