summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2011-06-03load material/surface index lookup arrays to the gpu and bind them to texture...Anthony LaTorre
2011-06-03load materials/surfaces onto the gpuAnthony LaTorre
2011-06-02oops; corrected material/surface code packing into fourth byte of triangle da...Anthony LaTorre
2011-06-02material/surface codes or color are packed into the fourth byte of the triang...Anthony LaTorre
2011-06-02triangle mesh is now stored everywhere as a split list of vertices and trianglesAnthony LaTorre
2011-06-01first step towards moving to a new mesh/solid/geometry structureAnthony LaTorre
2011-06-01STL models for SNO, 10 inch and 12 inch PMTs in normal and high-resolution.Stan Seibert
2011-05-31you can now specify block size for a gputhreadAnthony LaTorre
2011-05-27you can now specify number of devices and morton ordering bits to threadtest ...Anthony LaTorre
2011-05-27kernel ran off the end of the ray arrayAnthony LaTorre
2011-05-26cleanupAnthony LaTorre
2011-05-23lbne model now imports python modules directlyAnthony LaTorre
2011-05-22gpu threadsAnthony LaTorre
2011-05-20you can now pass detector class name to view.pyAnthony LaTorre
2011-05-20fixed 12 inch hamamastu pmt meshAnthony LaTorre
2011-05-20faster bounding volume hierarchy constructionAnthony LaTorre
2011-05-18added test likelihoodAnthony LaTorre
2011-05-18added some more documentation and a more accurate miniature version of lbneAnthony LaTorre
2011-05-17added documentationAnthony LaTorre
2011-05-16added stl mesh viewerAnthony LaTorre
2011-05-16typoAnthony LaTorre
2011-05-16interleave the zvalue bits all at once; big speed improvement in building the...Anthony LaTorre
2011-05-16added 12 inch hamamatsu pmt modelAnthony LaTorre
2011-05-15added a detector folder to put detector geometriesAnthony LaTorre
2011-05-15cleanup. fixed testsAnthony LaTorre
2011-05-15new geometry class. beginning to implement physics by defining a material cla...Anthony LaTorre
2011-05-13add a miniature lbne modelAnthony LaTorre
2011-05-13use floatsAnthony LaTorre
2011-05-13added a bounding volume hierarchyAnthony LaTorre
2011-05-10move triangles to meshAnthony LaTorre
2011-05-09single read_stl function for both binary/ascii stl filesAnthony LaTorre
2011-05-09pull triangle vertices in kernel functionAnthony LaTorre
2011-05-09small speed improvement by changing the block sizeAnthony LaTorre
2011-05-09improve triangle intersection algorithm by allowing it to terminate earlyAnthony LaTorre
2011-05-09use pixel pointer instead of pixel arrayAnthony LaTorre
2011-05-09slight speed increaseAnthony LaTorre
2011-05-08print speed; the current kernel is able to render 8844 triangles with 480,000...Anthony LaTorre
2011-05-07tie fighterAnthony LaTorre
2011-05-06triangle mesh intersection, stl reader, stl model of a lego minifigureAnthony LaTorre
2011-05-06added unary minus matrix; updated testAnthony LaTorre
2011-05-06added unary minus operator for matrix and float3; updated testsAnthony LaTorre
2011-05-06added rotationsAnthony LaTorre
2011-05-05added matrix struct and operations; added matrix tests; switched linear algeb...Anthony LaTorre
2011-05-05finished basic linear algebra operations and testsAnthony LaTorre
2011-05-05beginnings of some cuda linear algebra operations and a kernel to test them.Anthony LaTorre