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scattering, reflection, and refraction
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datatypes everywhere, and build final mesh without concatenation of
lists. This allows for very large detectors, like full size LBNE.
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textures. also, forgot to include the gpu code for material/surface structures
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data in Geometry.build()
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triangle data texture depending on the color keyword passed to Geometry.build()
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script
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the bounding volume hierarchy
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class; each triangle will have a material linked to both of its sides
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480,000 photons in roughly 3.5 seconds
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algebra operation tests to use nosetests
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