index
:
chroma
master
Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2011-06-12
added some fun models; added some untested code to implement absorption, scat...
Anthony LaTorre
2011-06-07
Switch triangle texture to device array, use int32 and float32
Stan Seibert
2011-06-06
Thin lens with radius of curvature of 5 units, and thickness of 2 units.
Stan Seibert
2011-06-03
load material/surface index lookup arrays to the gpu and bind them to texture...
Anthony LaTorre
2011-06-03
load materials/surfaces onto the gpu
Anthony LaTorre
2011-06-02
oops; corrected material/surface code packing into fourth byte of triangle da...
Anthony LaTorre
2011-06-02
material/surface codes or color are packed into the fourth byte of the triang...
Anthony LaTorre
2011-06-02
triangle mesh is now stored everywhere as a split list of vertices and triangles
Anthony LaTorre
2011-06-01
first step towards moving to a new mesh/solid/geometry structure
Anthony LaTorre
2011-06-01
STL models for SNO, 10 inch and 12 inch PMTs in normal and high-resolution.
Stan Seibert
2011-05-31
you can now specify block size for a gputhread
Anthony LaTorre
2011-05-27
you can now specify number of devices and morton ordering bits to threadtest ...
Anthony LaTorre
2011-05-27
kernel ran off the end of the ray array
Anthony LaTorre
2011-05-26
cleanup
Anthony LaTorre
2011-05-23
lbne model now imports python modules directly
Anthony LaTorre
2011-05-22
gpu threads
Anthony LaTorre
2011-05-20
you can now pass detector class name to view.py
Anthony LaTorre
2011-05-20
fixed 12 inch hamamastu pmt mesh
Anthony LaTorre
2011-05-20
faster bounding volume hierarchy construction
Anthony LaTorre
2011-05-18
added test likelihood
Anthony LaTorre
2011-05-18
added some more documentation and a more accurate miniature version of lbne
Anthony LaTorre
2011-05-17
added documentation
Anthony LaTorre
2011-05-16
added stl mesh viewer
Anthony LaTorre
2011-05-16
typo
Anthony LaTorre
2011-05-16
interleave the zvalue bits all at once; big speed improvement in building the...
Anthony LaTorre
2011-05-16
added 12 inch hamamatsu pmt model
Anthony LaTorre
2011-05-15
added a detector folder to put detector geometries
Anthony LaTorre
2011-05-15
cleanup. fixed tests
Anthony LaTorre
2011-05-15
new geometry class. beginning to implement physics by defining a material cla...
Anthony LaTorre
2011-05-13
add a miniature lbne model
Anthony LaTorre
2011-05-13
use floats
Anthony LaTorre
2011-05-13
added a bounding volume hierarchy
Anthony LaTorre
2011-05-10
move triangles to mesh
Anthony LaTorre
2011-05-09
single read_stl function for both binary/ascii stl files
Anthony LaTorre
2011-05-09
pull triangle vertices in kernel function
Anthony LaTorre
2011-05-09
small speed improvement by changing the block size
Anthony LaTorre
2011-05-09
improve triangle intersection algorithm by allowing it to terminate early
Anthony LaTorre
2011-05-09
use pixel pointer instead of pixel array
Anthony LaTorre
2011-05-09
slight speed increase
Anthony LaTorre
2011-05-08
print speed; the current kernel is able to render 8844 triangles with 480,000...
Anthony LaTorre
2011-05-07
tie fighter
Anthony LaTorre
2011-05-06
triangle mesh intersection, stl reader, stl model of a lego minifigure
Anthony LaTorre
2011-05-06
added unary minus matrix; updated test
Anthony LaTorre
2011-05-06
added unary minus operator for matrix and float3; updated tests
Anthony LaTorre
2011-05-06
added rotations
Anthony LaTorre
2011-05-05
added matrix struct and operations; added matrix tests; switched linear algeb...
Anthony LaTorre
2011-05-05
finished basic linear algebra operations and tests
Anthony LaTorre
2011-05-05
beginnings of some cuda linear algebra operations and a kernel to test them.
Anthony LaTorre