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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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2011-05-10
move triangles to mesh
Anthony LaTorre
2011-05-09
single read_stl function for both binary/ascii stl files
Anthony LaTorre
2011-05-09
pull triangle vertices in kernel function
Anthony LaTorre
2011-05-09
small speed improvement by changing the block size
Anthony LaTorre
2011-05-09
improve triangle intersection algorithm by allowing it to terminate early
Anthony LaTorre
2011-05-09
use pixel pointer instead of pixel array
Anthony LaTorre
2011-05-09
slight speed increase
Anthony LaTorre
2011-05-08
print speed; the current kernel is able to render 8844 triangles with 480,000...
Anthony LaTorre
2011-05-07
tie fighter
Anthony LaTorre
2011-05-06
triangle mesh intersection, stl reader, stl model of a lego minifigure
Anthony LaTorre
2011-05-06
added unary minus matrix; updated test
Anthony LaTorre
2011-05-06
added unary minus operator for matrix and float3; updated tests
Anthony LaTorre
2011-05-06
added rotations
Anthony LaTorre
2011-05-05
added matrix struct and operations; added matrix tests; switched linear algeb...
Anthony LaTorre
2011-05-05
finished basic linear algebra operations and tests
Anthony LaTorre
2011-05-05
beginnings of some cuda linear algebra operations and a kernel to test them.
Anthony LaTorre