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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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2011-07-27
camera automatically increases render quality when it is not being moved
Anthony LaTorre
2011-07-26
Preliminary SNO detector.
Stan Seibert
2011-07-26
added a camera class which is able to render using the simple ray tracer or t...
Anthony LaTorre
2011-07-25
moved triangle colors to a separate global device array so that the ray trace...
Anthony LaTorre
2011-07-21
pull random number generator states out of the photon struct; this allows you...
Anthony LaTorre
2011-07-21
hybrid monte carlo render now distinguishes between the two different sides o...
Anthony LaTorre
2011-07-20
in the previous commit i wrongly edited the code to reflect/transmit across a...
Anthony LaTorre
2011-07-20
pulled a lot of the photon propagation code out of src/kernel.cu into src/pho...
Anthony LaTorre
2011-07-19
removed STL pmt models; pmt models are now built by calling rotate_extrude() ...
Anthony LaTorre
2011-07-10
added a hybrid monte carlo ray tracing rendering algorithm
Anthony LaTorre
2011-06-24
argument '-j' to threadtest.py now specifies a list of device ids to be used....
Anthony LaTorre
2011-06-24
speedup mesh intersection by skipping directly to the child node of nodes wit...
Anthony LaTorre
2011-06-23
move photon initialization to the gpu. it's unclear if this is a speed improv...
Anthony LaTorre
2011-06-23
Replace calculation of likelihood variance from uncertainties because
Stan Seibert
2011-06-22
Rescale the number of PMTs and dimensions of LBNE to match the latest
Stan Seibert
2011-06-22
Start jittering the PMT times in the DAQ simulation.
Stan Seibert
2011-06-22
Switch from float4 to float3 for vertices.
Stan Seibert
2011-06-22
Fix accidental reuse of absorption_length when computing scattering length.
Stan Seibert
2011-06-21
speedup geometry.build() by using more iterators and keeping a list of unique...
Anthony LaTorre
2011-06-21
Merge ancient head
Stan Seibert
2011-06-21
Merge speedup of build()
Stan Seibert
2011-06-21
added rotate_extrude() and a number of functions to produce meshes of useful ...
Anthony LaTorre
2011-06-21
Set a detector object variable near the top of the main function in
Stan Seibert
2011-06-21
Switch vertex list on GPU from a texture to a standard device array.
Stan Seibert
2011-06-21
Create a r7081_cut mesh that uses the cut PMT model.
Stan Seibert
2011-06-21
Fix PMT models to work with OpenSCAD, add reduced models cut just
Stan Seibert
2011-06-21
A GPU-side "DAQ" implementation that identifies the first photon on each chan...
Stan Seibert
2011-06-21
Add a microlbne detector for debugging purposes.
Stan Seibert
2011-06-20
pack material and surface indices into the fourth byte of the triangle array ...
Anthony LaTorre
2011-06-19
reverse the face orientation on all triangles in the stl files exported from ...
Anthony LaTorre
2011-06-18
stupid mistake. event_times should not be converted to an array when it is re...
Anthony LaTorre
2011-06-18
change curandstate array length to 100,000. gputhread.run() now correctly ini...
Anthony LaTorre
2011-06-18
forgot to initialize gpu random number states in gputhread.run()
Anthony LaTorre
2011-06-18
moved class definitions for Solid, Mesh, Material, and Surface into geometry....
Anthony LaTorre
2011-06-17
visually tested optics code. added models of the inner and outer meshes for t...
Anthony LaTorre
2011-06-12
added some fun models; added some untested code to implement absorption, scat...
Anthony LaTorre
2011-06-07
Switch triangle texture to device array, use int32 and float32
Stan Seibert
2011-06-06
Thin lens with radius of curvature of 5 units, and thickness of 2 units.
Stan Seibert
2011-06-03
load material/surface index lookup arrays to the gpu and bind them to texture...
Anthony LaTorre
2011-06-03
load materials/surfaces onto the gpu
Anthony LaTorre
2011-06-02
oops; corrected material/surface code packing into fourth byte of triangle da...
Anthony LaTorre
2011-06-02
material/surface codes or color are packed into the fourth byte of the triang...
Anthony LaTorre
2011-06-02
triangle mesh is now stored everywhere as a split list of vertices and triangles
Anthony LaTorre
2011-06-01
first step towards moving to a new mesh/solid/geometry structure
Anthony LaTorre
2011-06-01
STL models for SNO, 10 inch and 12 inch PMTs in normal and high-resolution.
Stan Seibert
2011-05-31
you can now specify block size for a gputhread
Anthony LaTorre
2011-05-27
you can now specify number of devices and morton ordering bits to threadtest ...
Anthony LaTorre
2011-05-27
kernel ran off the end of the ray array
Anthony LaTorre
2011-05-26
cleanup
Anthony LaTorre
2011-05-23
lbne model now imports python modules directly
Anthony LaTorre
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