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chroma
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Chroma is a high performance optical photon simulation for particle physics detectors
Anthony LaTorre
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2011-08-05
Run a short dummy GEANT4 event to force it to load the tables before
Stan Seibert
2011-08-05
merge heads
Anthony LaTorre
2011-08-05
update bounding box construction for nodes to determine each bound in a singl...
Anthony LaTorre
2011-08-05
Fix typo in setting direction of particle from sim.py command line.
Stan Seibert
2011-08-05
Remove the unused load() function from Geometry class.
Stan Seibert
2011-08-05
Tony discovered that Inf is not a good value for a scattering length. :)
Stan Seibert
2011-08-05
merge with tony
Stan Seibert
2011-08-05
Warn user if for some reason the default BVH quantization is used because
Stan Seibert
2011-08-05
--spnav option to camera.py enables camera control with a
Stan Seibert
2011-08-05
merge heads
Anthony LaTorre
2011-08-05
speedup bounding volume construction of leaf nodes by taking the min and max ...
Anthony LaTorre
2011-08-05
add a pi0 decay generator
Anthony LaTorre
2011-08-04
ctypes module for using libspnav from python
Stan Seibert
2011-08-04
First attempt at a simulation program using Chroma.
Stan Seibert
2011-08-04
A rootlogon.C file to load the Event dictionary when running root
Stan Seibert
2011-08-04
Import the fill_event() method from ROOT into the root.py namespace.
Stan Seibert
2011-08-04
Use the clear() method on Event to reset for filling.
Stan Seibert
2011-08-04
Implement propagate and daq functions in gpu module.
Stan Seibert
2011-08-04
Don't draw a random time delta in the daq kernel unless it is necessary.
Stan Seibert
2011-08-04
Add method to detectors module to locate a detector build function
Stan Seibert
2011-08-03
Merge Tony
Stan Seibert
2011-08-03
ROOT data structure for holding particle, photon, and hit information.
Stan Seibert
2011-08-03
Ignore shared library files produced by ROOT and Boost::Python.
Stan Seibert
2011-08-03
merge heads
Anthony LaTorre
2011-08-03
add a GPU class to handle both the gpu context and module; since the geometry...
Anthony LaTorre
2011-08-03
GEANT4-based photon vertex generator.
Stan Seibert
2011-08-03
Merge with Tony
Stan Seibert
2011-07-30
reduce number of lookup calls.
Anthony LaTorre
2011-07-30
you can rotate just the camera by holding the control key and take movies by ...
Anthony LaTorre
2011-07-30
when throwing photons from the light source out onto the scene, photons are n...
Anthony LaTorre
2011-07-29
Add SNO acrylic and LAB+PPO scintillator to detector model.
Stan Seibert
2011-07-28
Alternate "real_sno" detector configuration using the CAD model of the
Stan Seibert
2011-07-28
Oops, forgot to include the reduced 8" PMT profile.
Stan Seibert
2011-07-28
Increase alpha depth for complex models. Remove intermediate rounding
Stan Seibert
2011-07-28
Support for reading bz2 compressed STL files.
Stan Seibert
2011-07-27
Merge changes
Stan Seibert
2011-07-27
Use the more realistic SNO database and add PMT concentrators.
Stan Seibert
2011-07-27
camera automatically increases render quality when it is not being moved
Anthony LaTorre
2011-07-26
Preliminary SNO detector.
Stan Seibert
2011-07-26
added a camera class which is able to render using the simple ray tracer or t...
Anthony LaTorre
2011-07-25
moved triangle colors to a separate global device array so that the ray trace...
Anthony LaTorre
2011-07-21
pull random number generator states out of the photon struct; this allows you...
Anthony LaTorre
2011-07-21
hybrid monte carlo render now distinguishes between the two different sides o...
Anthony LaTorre
2011-07-20
in the previous commit i wrongly edited the code to reflect/transmit across a...
Anthony LaTorre
2011-07-20
pulled a lot of the photon propagation code out of src/kernel.cu into src/pho...
Anthony LaTorre
2011-07-19
removed STL pmt models; pmt models are now built by calling rotate_extrude() ...
Anthony LaTorre
2011-07-10
added a hybrid monte carlo ray tracing rendering algorithm
Anthony LaTorre
2011-06-24
argument '-j' to threadtest.py now specifies a list of device ids to be used....
Anthony LaTorre
2011-06-24
speedup mesh intersection by skipping directly to the child node of nodes wit...
Anthony LaTorre
2011-06-23
move photon initialization to the gpu. it's unclear if this is a speed improv...
Anthony LaTorre
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