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AgeCommit message (Expand)Author
2011-07-30when throwing photons from the light source out onto the scene, photons are n...Anthony LaTorre
2011-07-27camera automatically increases render quality when it is not being movedAnthony LaTorre
2011-07-26Preliminary SNO detector.Stan Seibert
2011-07-26added a camera class which is able to render using the simple ray tracer or t...Anthony LaTorre
2011-07-25moved triangle colors to a separate global device array so that the ray trace...Anthony LaTorre
2011-07-21pull random number generator states out of the photon struct; this allows you...Anthony LaTorre
2011-07-21hybrid monte carlo render now distinguishes between the two different sides o...Anthony LaTorre
2011-07-20in the previous commit i wrongly edited the code to reflect/transmit across a...Anthony LaTorre
2011-07-20pulled a lot of the photon propagation code out of src/kernel.cu into src/pho...Anthony LaTorre
2011-07-19removed STL pmt models; pmt models are now built by calling rotate_extrude() ...Anthony LaTorre
2011-07-10added a hybrid monte carlo ray tracing rendering algorithmAnthony LaTorre
2011-06-24argument '-j' to threadtest.py now specifies a list of device ids to be used....Anthony LaTorre
2011-06-24speedup mesh intersection by skipping directly to the child node of nodes wit...Anthony LaTorre
2011-06-23move photon initialization to the gpu. it's unclear if this is a speed improv...Anthony LaTorre
2011-06-23Replace calculation of likelihood variance from uncertainties becauseStan Seibert
2011-06-22Rescale the number of PMTs and dimensions of LBNE to match the latestStan Seibert
2011-06-22Start jittering the PMT times in the DAQ simulation.Stan Seibert
2011-06-22Switch from float4 to float3 for vertices.Stan Seibert
2011-06-22Fix accidental reuse of absorption_length when computing scattering length.Stan Seibert
2011-06-21speedup geometry.build() by using more iterators and keeping a list of unique...Anthony LaTorre
2011-06-21Merge ancient headStan Seibert
2011-06-21Merge speedup of build()Stan Seibert
2011-06-21added rotate_extrude() and a number of functions to produce meshes of useful ...Anthony LaTorre
2011-06-21Set a detector object variable near the top of the main function inStan Seibert
2011-06-21Switch vertex list on GPU from a texture to a standard device array.Stan Seibert
2011-06-21Create a r7081_cut mesh that uses the cut PMT model.Stan Seibert
2011-06-21Fix PMT models to work with OpenSCAD, add reduced models cut justStan Seibert
2011-06-21A GPU-side "DAQ" implementation that identifies the first photon on each chan...Stan Seibert
2011-06-21Add a microlbne detector for debugging purposes.Stan Seibert
2011-06-20pack material and surface indices into the fourth byte of the triangle array ...Anthony LaTorre
2011-06-19reverse the face orientation on all triangles in the stl files exported from ...Anthony LaTorre
2011-06-18stupid mistake. event_times should not be converted to an array when it is re...Anthony LaTorre
2011-06-18change curandstate array length to 100,000. gputhread.run() now correctly ini...Anthony LaTorre
2011-06-18forgot to initialize gpu random number states in gputhread.run()Anthony LaTorre
2011-06-18moved class definitions for Solid, Mesh, Material, and Surface into geometry....Anthony LaTorre
2011-06-17visually tested optics code. added models of the inner and outer meshes for t...Anthony LaTorre
2011-06-12added some fun models; added some untested code to implement absorption, scat...Anthony LaTorre
2011-06-07Switch triangle texture to device array, use int32 and float32Stan Seibert
2011-06-06Thin lens with radius of curvature of 5 units, and thickness of 2 units.Stan Seibert
2011-06-03load material/surface index lookup arrays to the gpu and bind them to texture...Anthony LaTorre
2011-06-03load materials/surfaces onto the gpuAnthony LaTorre
2011-06-02oops; corrected material/surface code packing into fourth byte of triangle da...Anthony LaTorre
2011-06-02material/surface codes or color are packed into the fourth byte of the triang...Anthony LaTorre
2011-06-02triangle mesh is now stored everywhere as a split list of vertices and trianglesAnthony LaTorre
2011-06-01first step towards moving to a new mesh/solid/geometry structureAnthony LaTorre
2011-06-01STL models for SNO, 10 inch and 12 inch PMTs in normal and high-resolution.Stan Seibert
2011-05-31you can now specify block size for a gputhreadAnthony LaTorre
2011-05-27you can now specify number of devices and morton ordering bits to threadtest ...Anthony LaTorre
2011-05-27kernel ran off the end of the ray arrayAnthony LaTorre
2011-05-26cleanupAnthony LaTorre