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-rw-r--r--test_lbne.py164
1 files changed, 0 insertions, 164 deletions
diff --git a/test_lbne.py b/test_lbne.py
deleted file mode 100644
index 9fe27ef..0000000
--- a/test_lbne.py
+++ /dev/null
@@ -1,164 +0,0 @@
-import time
-from stl import *
-import numpy as np
-from pycuda import autoinit
-from pycuda.compiler import SourceModule
-import pycuda.driver as cuda
-from pycuda import gpuarray
-from string import Template
-
-def array2vector(arr, dtype=gpuarray.vec.float3):
- if len(arr.shape) != 2 or arr.shape[-1] != 3:
- raise Exception('shape mismatch')
-
- x = np.empty(arr.shape[0], dtype=dtype)
- x['x'] = arr[:,0]
- x['y'] = arr[:,1]
- x['z'] = arr[:,2]
-
- return x
-
-print 'device %s' % autoinit.device.name()
-
-source = open('src/intersect.cu').read()
-mod = SourceModule(source, options=['-I /home/tlatorre/projects/chroma/src'], no_extern_c=True, arch='sm_13')
-
-rotate = mod.get_function('rotate')
-translate = mod.get_function('translate')
-intersect_mesh = mod.get_function('intersect_mesh')
-
-import pygame
-size = width, height = 800, 600
-screen = pygame.display.set_mode(size, (pygame.NOFRAME | pygame.DOUBLEBUF))
-
-film_size = (0.035, 0.024)
-focal_length = 0.05
-
-grid = []
-for x in np.linspace(-film_size[0]/2, film_size[0]/2, width):
- for z in np.linspace(-film_size[1]/2, film_size[1]/2, height):
- grid.append((x,0,z))
-grid = np.array(grid)
-grid += (0,focal_length,0)
-grid += (0,200,30)
-
-x = array2vector(grid)
-x_gpu = cuda.to_device(x)
-
-p = (0,200,30)-grid
-
-for i in range(p.shape[0]):
- p[i] /= np.linalg.norm(p[i])
-
-p = array2vector(p)
-p_gpu = cuda.to_device(p)
-
-
-from zcurve import *
-
-#mesh = read_stl('models/tie_interceptor6.stl')
-#mesh = read_stl('models/sphere.stl')
-#mesh = read_stl('models/IV.stl')
-
-#from lbne import build_lbne
-#mesh = build_lbne()
-
-mesh = read_stl('models/lbne_sphere_only.stl')
-
-mesh = mesh.reshape(mesh.shape[0]//3,3,3)
-mesh = morton_order(mesh)
-mesh = mesh.reshape(mesh.shape[0]*3, 3)
-
-mesh3 = array2vector(mesh)
-
-from build import Graph
-
-
-#rotate(np.int32(mesh3.size), cuda.InOut(mesh3), np.float32(-np.pi/2), gpuarray.vec.make_float3(1,0,0), block=(256,1,1), grid=(mesh3.size//256+1,1))
-
-#translate(np.int32(mesh3.size), cuda.InOut(mesh3), gpuarray.vec.make_float3(0,30,0), block=(256,1,1), grid=(mesh3.size//256+1,1))
-
-graph = Graph(mesh3)
-
-lower = array2vector(graph.lower, dtype=gpuarray.vec.float4)
-upper = array2vector(graph.upper, dtype=gpuarray.vec.float4)
-start = graph.start.astype(np.uint32)
-count = graph.count.astype(np.uint32)
-stack = np.zeros(lower.size, dtype=np.int32)
-
-lower_gpu = cuda.to_device(lower)
-upper_gpu = cuda.to_device(upper)
-
-lower_tex = mod.get_texref('lower_bound_arr')
-upper_tex = mod.get_texref('upper_bound_arr')
-
-lower_tex.set_address(lower_gpu, lower.nbytes)
-upper_tex.set_address(upper_gpu, upper.nbytes)
-
-lower_tex.set_format(cuda.array_format.FLOAT, 4)
-upper_tex.set_format(cuda.array_format.FLOAT, 4)
-
-start_gpu = cuda.to_device(start)
-count_gpu = cuda.to_device(count)
-stack_gpu = cuda.mem_alloc(stack.nbytes)
-cuda.memcpy_htod(stack_gpu, stack)
-
-child_map_tex = mod.get_texref('child_map_arr')
-child_len_tex = mod.get_texref('child_len_arr')
-
-child_map_tex.set_address(start_gpu, start.nbytes)
-child_len_tex.set_address(count_gpu, count.nbytes)
-
-child_map_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1)
-child_len_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1)
-
-mesh = np.empty(mesh3.size, dtype=gpuarray.vec.float4)
-mesh['x'] = mesh3['x']
-mesh['y'] = mesh3['y']
-mesh['z'] = mesh3['z']
-
-mesh_gpu = cuda.to_device(mesh)
-mesh_tex = mod.get_texref('mesh')
-mesh_tex.set_address(mesh_gpu, mesh.nbytes)
-mesh_tex.set_format(cuda.array_format.FLOAT, 4)
-
-pixel = np.empty(size, dtype=np.int32).flatten()
-
-pixel_gpu = cuda.mem_alloc(pixel.nbytes)
-cuda.memcpy_htod(pixel_gpu, pixel)
-
-speed = []
-elapsed = []
-
-t0total = time.time()
-
-block_size = 64
-for i in range(1000):
- rotate(np.int32(x.size), x_gpu, np.float32(np.pi/100), gpuarray.vec.make_float3(0,0,1), block=(block_size,1,1), grid=(width*height//block_size+1,1))
-
- rotate(np.int32(p.size), p_gpu, np.float32(np.pi/100), gpuarray.vec.make_float3(0,0,1), block=(block_size,1,1), grid=(width*height//block_size+1,1))
-
- translate(np.int32(x.size), x_gpu,
- gpuarray.vec.make_float3(-np.sin(i*np.pi/100),-np.cos(i*np.pi/100),0),
- block=(block_size,1,1), grid=(width*height//block_size+1,1))
-
- t0 = time.time()
- intersect_mesh(np.int32(x.size), x_gpu, p_gpu, pixel_gpu, np.int32(graph.first_leaf), block=(block_size,1,1), grid=(width*height//block_size+1,1), texrefs=[mesh_tex, upper_tex, lower_tex, child_map_tex, child_len_tex])
- cuda.Context.synchronize()
-
- elapsed.append(time.time() - t0)
-
- print '%i triangles, %i photons, %f sec; (%f photons/sec)' % \
- (mesh.size//3, pixel.size, elapsed[-1], pixel.size/elapsed[-1])
-
- speed.append(pixel.size/elapsed[-1])
-
- cuda.memcpy_dtoh(pixel, pixel_gpu)
- pygame.surfarray.blit_array(screen, pixel.reshape(size))
- pygame.display.flip()
-
-print 'average time = %f sec' % np.mean(elapsed)
-print 'average speed = %f photons/sec' % np.mean(speed)
-print 'total time = %f sec' % (time.time() - t0total)
-
-raw_input('press enter to exit')