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-rw-r--r--test_lbne.py164
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diff --git a/test_lbne.py b/test_lbne.py
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+++ b/test_lbne.py
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+import time
+from stl import *
+import numpy as np
+from pycuda import autoinit
+from pycuda.compiler import SourceModule
+import pycuda.driver as cuda
+from pycuda import gpuarray
+from string import Template
+
+def array2vector(arr, dtype=gpuarray.vec.float3):
+ if len(arr.shape) != 2 or arr.shape[-1] != 3:
+ raise Exception('shape mismatch')
+
+ x = np.empty(arr.shape[0], dtype=dtype)
+ x['x'] = arr[:,0]
+ x['y'] = arr[:,1]
+ x['z'] = arr[:,2]
+
+ return x
+
+print 'device %s' % autoinit.device.name()
+
+source = open('src/intersect.cu').read()
+mod = SourceModule(source, options=['-I /home/tlatorre/projects/chroma/src'], no_extern_c=True, arch='sm_13')
+
+rotate = mod.get_function('rotate')
+translate = mod.get_function('translate')
+intersect_mesh = mod.get_function('intersect_mesh')
+
+import pygame
+size = width, height = 800, 600
+screen = pygame.display.set_mode(size, (pygame.NOFRAME | pygame.DOUBLEBUF))
+
+film_size = (0.035, 0.024)
+focal_length = 0.05
+
+grid = []
+for x in np.linspace(-film_size[0]/2, film_size[0]/2, width):
+ for z in np.linspace(-film_size[1]/2, film_size[1]/2, height):
+ grid.append((x,0,z))
+grid = np.array(grid)
+grid += (0,focal_length,0)
+grid += (0,200,30)
+
+x = array2vector(grid)
+x_gpu = cuda.to_device(x)
+
+p = (0,200,30)-grid
+
+for i in range(p.shape[0]):
+ p[i] /= np.linalg.norm(p[i])
+
+p = array2vector(p)
+p_gpu = cuda.to_device(p)
+
+
+from zcurve import *
+
+#mesh = read_stl('models/tie_interceptor6.stl')
+#mesh = read_stl('models/sphere.stl')
+#mesh = read_stl('models/IV.stl')
+
+#from lbne import build_lbne
+#mesh = build_lbne()
+
+mesh = read_stl('models/lbne_sphere_only.stl')
+
+mesh = mesh.reshape(mesh.shape[0]//3,3,3)
+mesh = morton_order(mesh)
+mesh = mesh.reshape(mesh.shape[0]*3, 3)
+
+mesh3 = array2vector(mesh)
+
+from build import Graph
+
+
+#rotate(np.int32(mesh3.size), cuda.InOut(mesh3), np.float32(-np.pi/2), gpuarray.vec.make_float3(1,0,0), block=(256,1,1), grid=(mesh3.size//256+1,1))
+
+#translate(np.int32(mesh3.size), cuda.InOut(mesh3), gpuarray.vec.make_float3(0,30,0), block=(256,1,1), grid=(mesh3.size//256+1,1))
+
+graph = Graph(mesh3)
+
+lower = array2vector(graph.lower, dtype=gpuarray.vec.float4)
+upper = array2vector(graph.upper, dtype=gpuarray.vec.float4)
+start = graph.start.astype(np.uint32)
+count = graph.count.astype(np.uint32)
+stack = np.zeros(lower.size, dtype=np.int32)
+
+lower_gpu = cuda.to_device(lower)
+upper_gpu = cuda.to_device(upper)
+
+lower_tex = mod.get_texref('lower_bound_arr')
+upper_tex = mod.get_texref('upper_bound_arr')
+
+lower_tex.set_address(lower_gpu, lower.nbytes)
+upper_tex.set_address(upper_gpu, upper.nbytes)
+
+lower_tex.set_format(cuda.array_format.FLOAT, 4)
+upper_tex.set_format(cuda.array_format.FLOAT, 4)
+
+start_gpu = cuda.to_device(start)
+count_gpu = cuda.to_device(count)
+stack_gpu = cuda.mem_alloc(stack.nbytes)
+cuda.memcpy_htod(stack_gpu, stack)
+
+child_map_tex = mod.get_texref('child_map_arr')
+child_len_tex = mod.get_texref('child_len_arr')
+
+child_map_tex.set_address(start_gpu, start.nbytes)
+child_len_tex.set_address(count_gpu, count.nbytes)
+
+child_map_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1)
+child_len_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1)
+
+mesh = np.empty(mesh3.size, dtype=gpuarray.vec.float4)
+mesh['x'] = mesh3['x']
+mesh['y'] = mesh3['y']
+mesh['z'] = mesh3['z']
+
+mesh_gpu = cuda.to_device(mesh)
+mesh_tex = mod.get_texref('mesh')
+mesh_tex.set_address(mesh_gpu, mesh.nbytes)
+mesh_tex.set_format(cuda.array_format.FLOAT, 4)
+
+pixel = np.empty(size, dtype=np.int32).flatten()
+
+pixel_gpu = cuda.mem_alloc(pixel.nbytes)
+cuda.memcpy_htod(pixel_gpu, pixel)
+
+speed = []
+elapsed = []
+
+t0total = time.time()
+
+block_size = 64
+for i in range(1000):
+ rotate(np.int32(x.size), x_gpu, np.float32(np.pi/100), gpuarray.vec.make_float3(0,0,1), block=(block_size,1,1), grid=(width*height//block_size+1,1))
+
+ rotate(np.int32(p.size), p_gpu, np.float32(np.pi/100), gpuarray.vec.make_float3(0,0,1), block=(block_size,1,1), grid=(width*height//block_size+1,1))
+
+ translate(np.int32(x.size), x_gpu,
+ gpuarray.vec.make_float3(-np.sin(i*np.pi/100),-np.cos(i*np.pi/100),0),
+ block=(block_size,1,1), grid=(width*height//block_size+1,1))
+
+ t0 = time.time()
+ intersect_mesh(np.int32(x.size), x_gpu, p_gpu, pixel_gpu, np.int32(graph.first_leaf), block=(block_size,1,1), grid=(width*height//block_size+1,1), texrefs=[mesh_tex, upper_tex, lower_tex, child_map_tex, child_len_tex])
+ cuda.Context.synchronize()
+
+ elapsed.append(time.time() - t0)
+
+ print '%i triangles, %i photons, %f sec; (%f photons/sec)' % \
+ (mesh.size//3, pixel.size, elapsed[-1], pixel.size/elapsed[-1])
+
+ speed.append(pixel.size/elapsed[-1])
+
+ cuda.memcpy_dtoh(pixel, pixel_gpu)
+ pygame.surfarray.blit_array(screen, pixel.reshape(size))
+ pygame.display.flip()
+
+print 'average time = %f sec' % np.mean(elapsed)
+print 'average speed = %f photons/sec' % np.mean(speed)
+print 'total time = %f sec' % (time.time() - t0total)
+
+raw_input('press enter to exit')