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Diffstat (limited to 'test_lbne.py')
-rw-r--r-- | test_lbne.py | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/test_lbne.py b/test_lbne.py new file mode 100644 index 0000000..9fe27ef --- /dev/null +++ b/test_lbne.py @@ -0,0 +1,164 @@ +import time +from stl import * +import numpy as np +from pycuda import autoinit +from pycuda.compiler import SourceModule +import pycuda.driver as cuda +from pycuda import gpuarray +from string import Template + +def array2vector(arr, dtype=gpuarray.vec.float3): + if len(arr.shape) != 2 or arr.shape[-1] != 3: + raise Exception('shape mismatch') + + x = np.empty(arr.shape[0], dtype=dtype) + x['x'] = arr[:,0] + x['y'] = arr[:,1] + x['z'] = arr[:,2] + + return x + +print 'device %s' % autoinit.device.name() + +source = open('src/intersect.cu').read() +mod = SourceModule(source, options=['-I /home/tlatorre/projects/chroma/src'], no_extern_c=True, arch='sm_13') + +rotate = mod.get_function('rotate') +translate = mod.get_function('translate') +intersect_mesh = mod.get_function('intersect_mesh') + +import pygame +size = width, height = 800, 600 +screen = pygame.display.set_mode(size, (pygame.NOFRAME | pygame.DOUBLEBUF)) + +film_size = (0.035, 0.024) +focal_length = 0.05 + +grid = [] +for x in np.linspace(-film_size[0]/2, film_size[0]/2, width): + for z in np.linspace(-film_size[1]/2, film_size[1]/2, height): + grid.append((x,0,z)) +grid = np.array(grid) +grid += (0,focal_length,0) +grid += (0,200,30) + +x = array2vector(grid) +x_gpu = cuda.to_device(x) + +p = (0,200,30)-grid + +for i in range(p.shape[0]): + p[i] /= np.linalg.norm(p[i]) + +p = array2vector(p) +p_gpu = cuda.to_device(p) + + +from zcurve import * + +#mesh = read_stl('models/tie_interceptor6.stl') +#mesh = read_stl('models/sphere.stl') +#mesh = read_stl('models/IV.stl') + +#from lbne import build_lbne +#mesh = build_lbne() + +mesh = read_stl('models/lbne_sphere_only.stl') + +mesh = mesh.reshape(mesh.shape[0]//3,3,3) +mesh = morton_order(mesh) +mesh = mesh.reshape(mesh.shape[0]*3, 3) + +mesh3 = array2vector(mesh) + +from build import Graph + + +#rotate(np.int32(mesh3.size), cuda.InOut(mesh3), np.float32(-np.pi/2), gpuarray.vec.make_float3(1,0,0), block=(256,1,1), grid=(mesh3.size//256+1,1)) + +#translate(np.int32(mesh3.size), cuda.InOut(mesh3), gpuarray.vec.make_float3(0,30,0), block=(256,1,1), grid=(mesh3.size//256+1,1)) + +graph = Graph(mesh3) + +lower = array2vector(graph.lower, dtype=gpuarray.vec.float4) +upper = array2vector(graph.upper, dtype=gpuarray.vec.float4) +start = graph.start.astype(np.uint32) +count = graph.count.astype(np.uint32) +stack = np.zeros(lower.size, dtype=np.int32) + +lower_gpu = cuda.to_device(lower) +upper_gpu = cuda.to_device(upper) + +lower_tex = mod.get_texref('lower_bound_arr') +upper_tex = mod.get_texref('upper_bound_arr') + +lower_tex.set_address(lower_gpu, lower.nbytes) +upper_tex.set_address(upper_gpu, upper.nbytes) + +lower_tex.set_format(cuda.array_format.FLOAT, 4) +upper_tex.set_format(cuda.array_format.FLOAT, 4) + +start_gpu = cuda.to_device(start) +count_gpu = cuda.to_device(count) +stack_gpu = cuda.mem_alloc(stack.nbytes) +cuda.memcpy_htod(stack_gpu, stack) + +child_map_tex = mod.get_texref('child_map_arr') +child_len_tex = mod.get_texref('child_len_arr') + +child_map_tex.set_address(start_gpu, start.nbytes) +child_len_tex.set_address(count_gpu, count.nbytes) + +child_map_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1) +child_len_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1) + +mesh = np.empty(mesh3.size, dtype=gpuarray.vec.float4) +mesh['x'] = mesh3['x'] +mesh['y'] = mesh3['y'] +mesh['z'] = mesh3['z'] + +mesh_gpu = cuda.to_device(mesh) +mesh_tex = mod.get_texref('mesh') +mesh_tex.set_address(mesh_gpu, mesh.nbytes) +mesh_tex.set_format(cuda.array_format.FLOAT, 4) + +pixel = np.empty(size, dtype=np.int32).flatten() + +pixel_gpu = cuda.mem_alloc(pixel.nbytes) +cuda.memcpy_htod(pixel_gpu, pixel) + +speed = [] +elapsed = [] + +t0total = time.time() + +block_size = 64 +for i in range(1000): + rotate(np.int32(x.size), x_gpu, np.float32(np.pi/100), gpuarray.vec.make_float3(0,0,1), block=(block_size,1,1), grid=(width*height//block_size+1,1)) + + rotate(np.int32(p.size), p_gpu, np.float32(np.pi/100), gpuarray.vec.make_float3(0,0,1), block=(block_size,1,1), grid=(width*height//block_size+1,1)) + + translate(np.int32(x.size), x_gpu, + gpuarray.vec.make_float3(-np.sin(i*np.pi/100),-np.cos(i*np.pi/100),0), + block=(block_size,1,1), grid=(width*height//block_size+1,1)) + + t0 = time.time() + intersect_mesh(np.int32(x.size), x_gpu, p_gpu, pixel_gpu, np.int32(graph.first_leaf), block=(block_size,1,1), grid=(width*height//block_size+1,1), texrefs=[mesh_tex, upper_tex, lower_tex, child_map_tex, child_len_tex]) + cuda.Context.synchronize() + + elapsed.append(time.time() - t0) + + print '%i triangles, %i photons, %f sec; (%f photons/sec)' % \ + (mesh.size//3, pixel.size, elapsed[-1], pixel.size/elapsed[-1]) + + speed.append(pixel.size/elapsed[-1]) + + cuda.memcpy_dtoh(pixel, pixel_gpu) + pygame.surfarray.blit_array(screen, pixel.reshape(size)) + pygame.display.flip() + +print 'average time = %f sec' % np.mean(elapsed) +print 'average speed = %f photons/sec' % np.mean(speed) +print 'total time = %f sec' % (time.time() - t0total) + +raw_input('press enter to exit') |