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-rw-r--r--src/intersect.h16
-rw-r--r--src/kernel.cu2
2 files changed, 12 insertions, 6 deletions
diff --git a/src/intersect.h b/src/intersect.h
index a968f09..92bcf0c 100644
--- a/src/intersect.h
+++ b/src/intersect.h
@@ -54,16 +54,22 @@ __device__ bool intersect_triangle(const float3 &origin, const float3 &direction
angle between the ray and the plane normal to determine the brightness.
`direction` must be normalized. */
-__device__ int get_color(const float3 &direction, const float3 &v0, const float3& v1, const float3 &v2)
+__device__ int get_color(const float3 &direction, const float3 &v0, const float3& v1, const float3 &v2, const int base_color=0xFFFFFFFF)
{
- float scale = 255*dot(normalize(cross(v1-v0,v2-v0)),-direction);
+ float scale = dot(normalize(cross(v1-v0,v2-v0)),-direction);
+
+ unsigned int r = 0xFF & (base_color >> 16);
+ unsigned int g = 0xFF & (base_color >> 8);
+ unsigned int b = 0xFF & base_color;
if (scale < 0.0f)
- scale = 255*dot(-normalize(cross(v1-v0,v2-v0)),-direction);
+ scale = dot(-normalize(cross(v1-v0,v2-v0)),-direction);
- int rgb = floorf(scale);
+ r = floorf(r*scale);
+ g = floorf(g*scale);
+ b = floorf(b*scale);
- return rgb << 16 | rgb << 8 | rgb;
+ return r << 16 | g << 8 | b;
}
/* Test the intersection between a ray starting from `origin` traveling in the
diff --git a/src/kernel.cu b/src/kernel.cu
index a020180..ead08da 100644
--- a/src/kernel.cu
+++ b/src/kernel.cu
@@ -190,7 +190,7 @@ __global__ void ray_trace(int nthreads, float3 *origins, float3 *directions, int
float3 v1 = make_float3(tex1Dfetch(vertices, triangle_data.y));
float3 v2 = make_float3(tex1Dfetch(vertices, triangle_data.z));
- *(pixels+idx) = get_color(direction, v0, v1, v2);
+ *(pixels+idx) = get_color(direction, v0, v1, v2, triangle_data.w);
}
} // ray_trace