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-rw-r--r--src/random.h48
1 files changed, 42 insertions, 6 deletions
diff --git a/src/random.h b/src/random.h
index 74329da..b084c19 100644
--- a/src/random.h
+++ b/src/random.h
@@ -5,18 +5,54 @@
#include "physical_constants.h"
-__device__ float uniform(curandState *rng, float a=0.0, float b=1.0)
+__device__ float uniform(curandState *s, const float &low, const float &high)
{
- return a + curand_uniform(rng)*(b-a);
+ return low + curand_uniform(s)*(high-low);
}
-__device__ float3 uniform_sphere(curandState *rng)
+__device__ float3 uniform_sphere(curandState *s)
{
- float theta = uniform(rng, 0, 2*PI);
- float u = uniform(rng, -1, 1);
- float c = sqrtf(1-u*u);
+ float theta = uniform(s, 0.0f, 2*PI);
+ float u = uniform(s, -1.0f, 1.0f);
+ float c = sqrtf(1.0f-u*u);
return make_float3(c*cosf(theta), c*sinf(theta), u);
}
+extern "C"
+{
+
+__global__ void init_rng(int nthreads, curandState *s, unsigned long long seed, unsigned long long offset)
+{
+ int id = blockIdx.x*blockDim.x + threadIdx.x;
+
+ if (id >= nthreads)
+ return;
+
+ curand_init(seed, id, offset, &s[id]);
+}
+
+__global__ void fill_uniform(int nthreads, curandState *s, float *a, float low, float high)
+{
+ int id = blockIdx.x*blockDim.x + threadIdx.x;
+
+ if (id >= nthreads)
+ return;
+
+ a[id] = uniform(&s[id], low, high);
+
+}
+
+__global__ void fill_uniform_sphere(int nthreads, curandState *s, float3 *a)
+{
+ int id = blockIdx.x*blockDim.x + threadIdx.x;
+
+ if (id >= nthreads)
+ return;
+
+ a[id] = uniform_sphere(&s[id]);
+}
+
+} // extern "c"
+
#endif