diff options
Diffstat (limited to 'src/photon.h')
-rw-r--r-- | src/photon.h | 70 |
1 files changed, 50 insertions, 20 deletions
diff --git a/src/photon.h b/src/photon.h index f76ca54..e781864 100644 --- a/src/photon.h +++ b/src/photon.h @@ -105,30 +105,52 @@ __device__ void fill_state(State &s, Photon &p) } // fill_state -__device__ void rayleigh_scatter(Photon &p, curandState &rng) +__device__ float3 pick_new_direction(float3 axis, float theta, float phi) { - float theta, y; - - while (true) - { - y = curand_uniform(&rng); - theta = uniform(&rng, 0, 2*PI); - - if (y < powf(cosf(theta),2)) - break; + // Taken from SNOMAN rayscatter.for + float cos_theta = cosf(theta); + float sin_theta = sinf(theta); + float cos_phi = cosf(phi); + float sin_phi = sinf(phi); + + float sin_axis_theta = sqrt(1.0f - axis.z*axis.z); + float cos_axis_phi, sin_axis_phi; + + if (isnan(sin_axis_theta) || sin_axis_theta < 0.00001f) { + cos_axis_phi = 1.0f; + sin_axis_phi = 0.0f; + } else { + cos_axis_phi = axis.x / sin_axis_theta; + sin_axis_phi = axis.y / sin_axis_theta; } - float phi = uniform(&rng, 0, 2*PI); - - float3 b = cross(p.polarization, p.direction); - float3 c = p.polarization; - - p.direction = rotate(p.direction, theta, b); - p.direction = rotate(p.direction, phi, c); + return make_float3(cos_theta*axis.x + sin_theta*(axis.z*cos_phi*cos_axis_phi - sin_phi*sin_axis_phi), + cos_theta*axis.y + sin_theta*(cos_phi*axis.z*sin_axis_phi - sin_phi*cos_axis_phi), + cos_theta*axis.z - sin_theta*cos_phi*sin_axis_theta); +} - p.polarization = rotate(p.polarization, theta, b); - p.polarization = rotate(p.polarization, phi, c); +__device__ void rayleigh_scatter(Photon &p, curandState &rng) +{ + float cos_theta = 2.0f*cosf((acosf(1.0f - 2.0f*curand_uniform(&rng))-2*PI)/3.0f); + if (cos_theta > 1.0f) + cos_theta = 1.0f; + else if (cos_theta < -1.0f) + cos_theta = -1.0f; + + float theta = acosf(cos_theta); + float phi = uniform(&rng, 0.0f, 2.0f * PI); + + p.direction = pick_new_direction(p.polarization, theta, phi); + + if (1.0f - fabsf(cos_theta) < 1e-6f) { + p.polarization = pick_new_direction(p.polarization, PI/2.0f, phi); + } else { + // linear combination of old polarization and new direction + p.polarization = p.polarization - cos_theta * p.direction; + } + p.direction /= norm(p.direction); + p.polarization /= norm(p.polarization); } // scatter __device__ int propagate_to_boundary(Photon &p, State &s, curandState &rng) @@ -179,7 +201,15 @@ __device__ void propagate_at_boundary(Photon &p, State &s, curandState &rng) float refracted_angle = asinf(sinf(incident_angle)*s.refractive_index1/s.refractive_index2); float3 incident_plane_normal = cross(p.direction, s.surface_normal); - incident_plane_normal /= norm(incident_plane_normal); + float incident_plane_normal_length = norm(incident_plane_normal); + + // Photons at normal incidence do not have a unique plane of incidence, + // so we have to pick the plane normal to be the polarization vector + // to get the correct logic below + if (incident_plane_normal_length < 1e-6f) + incident_plane_normal = p.polarization; + else + incident_plane_normal /= incident_plane_normal_length; float normal_coefficient = dot(p.polarization, incident_plane_normal); float normal_probability = normal_coefficient*normal_coefficient; |