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-rw-r--r--src/photon.h70
1 files changed, 50 insertions, 20 deletions
diff --git a/src/photon.h b/src/photon.h
index f76ca54..e781864 100644
--- a/src/photon.h
+++ b/src/photon.h
@@ -105,30 +105,52 @@ __device__ void fill_state(State &s, Photon &p)
} // fill_state
-__device__ void rayleigh_scatter(Photon &p, curandState &rng)
+__device__ float3 pick_new_direction(float3 axis, float theta, float phi)
{
- float theta, y;
-
- while (true)
- {
- y = curand_uniform(&rng);
- theta = uniform(&rng, 0, 2*PI);
-
- if (y < powf(cosf(theta),2))
- break;
+ // Taken from SNOMAN rayscatter.for
+ float cos_theta = cosf(theta);
+ float sin_theta = sinf(theta);
+ float cos_phi = cosf(phi);
+ float sin_phi = sinf(phi);
+
+ float sin_axis_theta = sqrt(1.0f - axis.z*axis.z);
+ float cos_axis_phi, sin_axis_phi;
+
+ if (isnan(sin_axis_theta) || sin_axis_theta < 0.00001f) {
+ cos_axis_phi = 1.0f;
+ sin_axis_phi = 0.0f;
+ } else {
+ cos_axis_phi = axis.x / sin_axis_theta;
+ sin_axis_phi = axis.y / sin_axis_theta;
}
- float phi = uniform(&rng, 0, 2*PI);
-
- float3 b = cross(p.polarization, p.direction);
- float3 c = p.polarization;
-
- p.direction = rotate(p.direction, theta, b);
- p.direction = rotate(p.direction, phi, c);
+ return make_float3(cos_theta*axis.x + sin_theta*(axis.z*cos_phi*cos_axis_phi - sin_phi*sin_axis_phi),
+ cos_theta*axis.y + sin_theta*(cos_phi*axis.z*sin_axis_phi - sin_phi*cos_axis_phi),
+ cos_theta*axis.z - sin_theta*cos_phi*sin_axis_theta);
+}
- p.polarization = rotate(p.polarization, theta, b);
- p.polarization = rotate(p.polarization, phi, c);
+__device__ void rayleigh_scatter(Photon &p, curandState &rng)
+{
+ float cos_theta = 2.0f*cosf((acosf(1.0f - 2.0f*curand_uniform(&rng))-2*PI)/3.0f);
+ if (cos_theta > 1.0f)
+ cos_theta = 1.0f;
+ else if (cos_theta < -1.0f)
+ cos_theta = -1.0f;
+
+ float theta = acosf(cos_theta);
+ float phi = uniform(&rng, 0.0f, 2.0f * PI);
+
+ p.direction = pick_new_direction(p.polarization, theta, phi);
+
+ if (1.0f - fabsf(cos_theta) < 1e-6f) {
+ p.polarization = pick_new_direction(p.polarization, PI/2.0f, phi);
+ } else {
+ // linear combination of old polarization and new direction
+ p.polarization = p.polarization - cos_theta * p.direction;
+ }
+ p.direction /= norm(p.direction);
+ p.polarization /= norm(p.polarization);
} // scatter
__device__ int propagate_to_boundary(Photon &p, State &s, curandState &rng)
@@ -179,7 +201,15 @@ __device__ void propagate_at_boundary(Photon &p, State &s, curandState &rng)
float refracted_angle = asinf(sinf(incident_angle)*s.refractive_index1/s.refractive_index2);
float3 incident_plane_normal = cross(p.direction, s.surface_normal);
- incident_plane_normal /= norm(incident_plane_normal);
+ float incident_plane_normal_length = norm(incident_plane_normal);
+
+ // Photons at normal incidence do not have a unique plane of incidence,
+ // so we have to pick the plane normal to be the polarization vector
+ // to get the correct logic below
+ if (incident_plane_normal_length < 1e-6f)
+ incident_plane_normal = p.polarization;
+ else
+ incident_plane_normal /= incident_plane_normal_length;
float normal_coefficient = dot(p.polarization, incident_plane_normal);
float normal_probability = normal_coefficient*normal_coefficient;