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-rw-r--r--src/mesh.h29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/mesh.h b/src/mesh.h
index bb30bef..a2bd207 100644
--- a/src/mesh.h
+++ b/src/mesh.h
@@ -36,13 +36,29 @@ __device__ int convert(int c)
/* Test the intersection between a ray starting at `origin` traveling in the
direction `direction` and the bounding box around node `i`. If the ray
intersects the bounding box return true, else return false. */
-__device__ bool intersect_node(const float3 &origin, const float3 &direction, const int &i)
+__device__ bool intersect_node(const float3 &origin, const float3 &direction, const int &i, const float &min_distance)
{
float3 lower_bound = g_lower_bounds[i];
float3 upper_bound = g_upper_bounds[i];
- return intersect_box(origin, direction, lower_bound, upper_bound);
-}
+ float distance_to_box;
+
+ if (intersect_box(origin, direction, lower_bound, upper_bound, distance_to_box))
+ {
+ if (min_distance < 0.0f)
+ return true;
+
+ if (distance_to_box > min_distance)
+ return false;
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+
+} // intersect_node
/* Find the intersection between a ray starting at `origin` traveling in the
direction `direction` and the global mesh texture. If the ray intersects
@@ -53,8 +69,9 @@ __device__ int intersect_mesh(const float3 &origin, const float3& direction, flo
int triangle_index = -1;
float distance;
+ min_distance = -1.0f;
- if (!intersect_node(origin, direction, g_start_node))
+ if (!intersect_node(origin, direction, g_start_node, min_distance))
return -1;
unsigned int stack[STACK_SIZE];
@@ -82,7 +99,7 @@ __device__ int intersect_mesh(const float3 &origin, const float3& direction, flo
{
for (i=first_child; i < stop; i++)
{
- if (intersect_node(origin, direction, i))
+ if (intersect_node(origin, direction, i, min_distance))
{
*node = i;
node++;
@@ -134,7 +151,7 @@ __device__ int intersect_mesh(const float3 &origin, const float3& direction, flo
extern "C"
{
- __global__ void set_global_mesh_variables(uint4 *triangles, float3 *vertices, unsigned int *colors, unsigned int start_node, unsigned int first_node, float3 *lower_bounds, float3 *upper_bounds)
+__global__ void set_global_mesh_variables(uint4 *triangles, float3 *vertices, unsigned int *colors, unsigned int start_node, unsigned int first_node, float3 *lower_bounds, float3 *upper_bounds)
{
g_triangles = triangles;
g_vertices = vertices;