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-rw-r--r--src/intersect.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/intersect.h b/src/intersect.h
index c400f1c..d2f54ce 100644
--- a/src/intersect.h
+++ b/src/intersect.h
@@ -60,7 +60,7 @@ __device__ bool intersect_triangle(const float3 &origin, const float3 &direction
angle between the ray and the plane normal to determine the brightness.
`direction` must be normalized. */
-__device__ int get_color(const float3 &direction, const float3 &v0, const float3& v1, const float3 &v2, const int base_color=0xFFFFFFFF)
+__device__ unsigned int get_color(const float3 &direction, const float3 &v0, const float3& v1, const float3 &v2, const unsigned int base_color=0xFFFFFFFF)
{
float scale = dot(normalize(cross(v1-v0,v2-v1)),-direction);
@@ -82,7 +82,7 @@ __device__ int get_color(const float3 &direction, const float3 &v0, const float3
direction `direction` and the axis-aligned box defined by the opposite
vertices `lower_bound` and `upper_bound`. If the ray intersects the box
return True, else return False. */
-__device__ bool intersect_box(const float3 &origin, const float3 &direction, const float3 &lower_bound, const float3 &upper_bound)
+__device__ bool intersect_box(const float3 &origin, const float3 &direction, const float3 &lower_bound, const float3 &upper_bound, float& distance_to_box)
{
float kmin, kmax, kymin, kymax, kzmin, kzmax;
@@ -149,6 +149,8 @@ __device__ bool intersect_box(const float3 &origin, const float3 &direction, con
if (kmin > kmax)
return false;
+ distance_to_box = kmin;
+
return true;
}