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-rw-r--r--intersect.cu72
1 files changed, 72 insertions, 0 deletions
diff --git a/intersect.cu b/intersect.cu
new file mode 100644
index 0000000..d7fdaa5
--- /dev/null
+++ b/intersect.cu
@@ -0,0 +1,72 @@
+//-*-c-*-
+
+__device__ __host__ Matrix inv(const Matrix&m, float& determinant)
+{
+ determinant = det(m);
+
+ return make_matrix(m.a11*m.a22 - m.a12*m.a21,
+ m.a02*m.a21 - m.a01*m.a22,
+ m.a01*m.a12 - m.a02*m.a11,
+ m.a12*m.a20 - m.a10*m.a22,
+ m.a00*m.a22 - m.a02*m.a20,
+ m.a02*m.a10 - m.a00*m.a12,
+ m.a10*m.a21 - m.a11*m.a20,
+ m.a01*m.a20 - m.a00*m.a21,
+ m.a00*m.a11 - m.a01*m.a10)/determinant;
+}
+
+__device__ bool intersect_triangle(const float3 &x, const float3 &p, float3 *vertex, float3 &intersection)
+{
+ float determinant;
+
+ float3 u = inv(make_matrix(vertex[0]-vertex[2],vertex[1]-vertex[2],-p), determinant)*(x-vertex[2]);
+
+ if (determinant == 0.0)
+ return false;
+
+ if (u.x < 0.0 || u.y < 0.0 || u.z < 0.0 || (1-u.x-u.y) < 0.0)
+ return false;
+
+ intersection = x + p*u.z;
+
+ return true;
+}
+
+extern "C"
+{
+
+__global__ void intersect_triangle_mesh(float3 *x, float3 *p, int n, float3 *mesh, int *state, float3 *w)
+{
+ int idx = blockIdx.x*blockDim.x + threadIdx.x;
+
+ bool hit = false;
+
+ float distance, min_distance;
+ float3 intersection, min_intersection;
+
+ int i;
+ for (i=0; i < n; i++)
+ {
+ if (intersect_triangle(x[idx], p[idx], mesh+3*i, intersection))
+ {
+ if (!hit)
+ {
+ state[idx] = 1;
+ min_distance = norm(intersection-x[idx]);
+ min_intersection = intersection;
+ continue;
+ }
+
+ distance = norm(w[idx]-x[idx]);
+
+ if (distance < min_distance)
+ {
+ state[idx] = 1;
+ min_distance = distance;
+ min_intersection = intersection;
+ }
+ }
+ }
+}
+
+} // extern "c"