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author | Stan Seibert <stan@mtrr.org> | 2011-06-07 21:53:10 -0400 |
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committer | Stan Seibert <stan@mtrr.org> | 2011-06-07 21:53:10 -0400 |
commit | e06a8b551c730e3d1111fc571c5d48edb85f70ce (patch) | |
tree | b20a2229870222c8e547ac6561d641c747d5223c /transform.py | |
parent | 13b086fa7e797c518e5339b708cf48ddbf9a954f (diff) | |
download | chroma-e06a8b551c730e3d1111fc571c5d48edb85f70ce.tar.gz chroma-e06a8b551c730e3d1111fc571c5d48edb85f70ce.tar.bz2 chroma-e06a8b551c730e3d1111fc571c5d48edb85f70ce.zip |
Switch triangle texture to device array, use int32 and float32
datatypes everywhere, and build final mesh without concatenation of
lists. This allows for very large detectors, like full size LBNE.
Diffstat (limited to 'transform.py')
0 files changed, 0 insertions, 0 deletions