summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorStan Seibert <stan@mtrr.org>2011-06-21 15:46:24 -0400
committerStan Seibert <stan@mtrr.org>2011-06-21 15:46:24 -0400
commitdc3b5bbf2cb52ae9d0fe2dc5583c29bfdf1b419f (patch)
treebe40b95e830b2f384ac754ddf6393f2fda5fdd80 /src
parentd41ad45a2d1c4ffd32375c6b8e24f09d34585913 (diff)
downloadchroma-dc3b5bbf2cb52ae9d0fe2dc5583c29bfdf1b419f.tar.gz
chroma-dc3b5bbf2cb52ae9d0fe2dc5583c29bfdf1b419f.tar.bz2
chroma-dc3b5bbf2cb52ae9d0fe2dc5583c29bfdf1b419f.zip
Switch vertex list on GPU from a texture to a standard device array.
This avoids the texture size limitation.
Diffstat (limited to 'src')
-rw-r--r--src/kernel.cu23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/kernel.cu b/src/kernel.cu
index 405f06c..2d579be 100644
--- a/src/kernel.cu
+++ b/src/kernel.cu
@@ -22,7 +22,7 @@ enum
};
/* flattened triangle mesh */
-texture<float4, 1, cudaReadModeElementType> vertices;
+__device__ float4 *vertices;
__device__ uint4 *triangles;
/* lower/upper bounds for the bounding box associated with each node/leaf */
@@ -110,9 +110,9 @@ __device__ int intersect_mesh(const float3 &origin, const float3& direction, con
uint4 triangle_data = triangles[index+i];
- float3 v0 = make_float3(tex1Dfetch(vertices, triangle_data.x));
- float3 v1 = make_float3(tex1Dfetch(vertices, triangle_data.y));
- float3 v2 = make_float3(tex1Dfetch(vertices, triangle_data.z));
+ float3 v0 = make_float3(vertices[triangle_data.x]);
+ float3 v1 = make_float3(vertices[triangle_data.y]);
+ float3 v2 = make_float3(vertices[triangle_data.z]);
if (intersect_triangle(origin, direction, v0, v1, v2, distance))
{
@@ -146,9 +146,10 @@ __device__ curandState rng_states[100000];
extern "C"
{
-__global__ void set_pointer(uint4 *triangle_ptr)
+ __global__ void set_pointer(uint4 *triangle_ptr, float4 *vertex_ptr)
{
triangles = triangle_ptr;
+ vertices = vertex_ptr;
}
/* Initialize random number states */
@@ -213,9 +214,9 @@ __global__ void ray_trace(int nthreads, float3 *positions, float3 *directions, i
{
uint4 triangle_data = triangles[triangle_index];
- float3 v0 = make_float3(tex1Dfetch(vertices, triangle_data.x));
- float3 v1 = make_float3(tex1Dfetch(vertices, triangle_data.y));
- float3 v2 = make_float3(tex1Dfetch(vertices, triangle_data.z));
+ float3 v0 = make_float3(vertices[triangle_data.x]);
+ float3 v1 = make_float3(vertices[triangle_data.y]);
+ float3 v2 = make_float3(vertices[triangle_data.z]);
pixels[id] = get_color(direction, v0, v1, v2, triangle_data.w);
}
@@ -262,9 +263,9 @@ __global__ void propagate(int nthreads, float3 *positions, float3 *directions, f
uint4 triangle_data = triangles[last_hit_triangle];
- float3 v0 = make_float3(tex1Dfetch(vertices, triangle_data.x));
- float3 v1 = make_float3(tex1Dfetch(vertices, triangle_data.y));
- float3 v2 = make_float3(tex1Dfetch(vertices, triangle_data.z));
+ float3 v0 = make_float3(vertices[triangle_data.x]);
+ float3 v1 = make_float3(vertices[triangle_data.y]);
+ float3 v2 = make_float3(vertices[triangle_data.z]);
int material_in_index = convert(0xFF & (triangle_data.w >> 24));
int material_out_index = convert(0xFF & (triangle_data.w >> 16));