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authorStan Seibert <stan@mtrr.org>2012-05-24 11:33:19 -0400
committertlatorre <tlatorre@uchicago.edu>2021-05-09 08:42:39 -0700
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Put triangles and vertices back onto the GPU if there is sufficient room.
This is an optimization that is helpful for smaller detectors, even if giant water Cherenkov detectors cannot take advantage of it. Modified Mapped() helper function to pass through GPU arrays, which makes it much easier to flip between arrays on the CPU and the GPU.
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