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authorStan Seibert <stan@mtrr.org>2012-05-14 11:37:18 -0400
committertlatorre <tlatorre@uchicago.edu>2021-05-09 08:42:39 -0700
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GPU geometry modification to permit the BVH node storage to be split
between GPU and CPU. This allows much more complex geometries to be run on CUDA devices with less memory. The GPUGeometry object now takes a min_free_gpu_mem parameter giving the minimum number of bytes that can be free on the GPU after the BVH is loaded. By default, this number is 300 MB. Cards with sufficient memory will have the entire BVH on card, but those without enough memory will have the BVH split such that the top of the hierarchy (the most frequently traversed) is on the GPU.
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