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authorStan Seibert <stan@mtrr.org>2012-02-15 15:32:23 -0500
committertlatorre <tlatorre@uchicago.edu>2021-05-09 08:42:38 -0700
commit65bf1df06c3a97f8346fb27b9c7dcc5f4d52e5f7 (patch)
tree4f19e62dc9794a9504641ef44eb6d985ae00fd84 /chroma/gpu
parentbd4a0d0cc59b80dca84471174b2928bbd4c1586e (diff)
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New BVH algorithm: Recursive Grid
This is an adaptation of the original Chroma BVH construction algorithm. The generation stage is very slow, but can be fixed.
Diffstat (limited to 'chroma/gpu')
-rw-r--r--chroma/gpu/bvh.py30
1 files changed, 30 insertions, 0 deletions
diff --git a/chroma/gpu/bvh.py b/chroma/gpu/bvh.py
index f23329f..00e2e69 100644
--- a/chroma/gpu/bvh.py
+++ b/chroma/gpu/bvh.py
@@ -81,6 +81,36 @@ def create_leaf_nodes(mesh, morton_bits=16, round_to_multiple=1):
return world_coords, nodes.get(), morton_codes_host
+def merge_nodes_detailed(nodes, first_child, nchild):
+ '''Merges nodes into len(first_child) parent nodes, using
+ the provided arrays to determine the index of the first
+ child of each parent, and how many children there are.'''
+ bvh_module = get_cu_module('bvh.cu', options=cuda_options,
+ include_source_directory=True)
+ bvh_funcs = GPUFuncs(bvh_module)
+
+ gpu_nodes = ga.to_gpu(nodes)
+ gpu_first_child = ga.to_gpu(first_child.astype(np.int32))
+ gpu_nchild = ga.to_gpu(nchild.astype(np.int32))
+
+ nparent = len(first_child)
+ gpu_parent_nodes = ga.empty(shape=nparent, dtype=ga.vec.uint4)
+
+ nthreads_per_block = 256
+ for first_index, elements_this_iter, nblocks_this_iter in \
+ chunk_iterator(nparent, nthreads_per_block, max_blocks=10000):
+
+ bvh_funcs.make_parents_detailed(np.uint32(first_index),
+ np.uint32(elements_this_iter),
+ gpu_nodes,
+ gpu_parent_nodes,
+ gpu_first_child,
+ gpu_nchild,
+ block=(nthreads_per_block,1,1),
+ grid=(nblocks_this_iter,1))
+
+ return gpu_parent_nodes.get()
+
def merge_nodes(nodes, degree, max_ratio=None):
bvh_module = get_cu_module('bvh.cu', options=cuda_options,
include_source_directory=True)