summaryrefslogtreecommitdiff
path: root/camera.py
diff options
context:
space:
mode:
authorStan Seibert <stan@mtrr.org>2011-09-03 09:21:36 -0400
committerStan Seibert <stan@mtrr.org>2011-09-03 09:21:36 -0400
commit38f05bf761490def1886016524f328528b08f549 (patch)
treee0ee6555ee8bdf02a9e0b832a33707bcee06a3fa /camera.py
parent48550062440c5b7f1479ecbe17fd4b024a90fca2 (diff)
parent707ca1b366f11032682cc864ca2848905e6b485c (diff)
downloadchroma-38f05bf761490def1886016524f328528b08f549.tar.gz
chroma-38f05bf761490def1886016524f328528b08f549.tar.bz2
chroma-38f05bf761490def1886016524f328528b08f549.zip
merge
Diffstat (limited to 'camera.py')
-rwxr-xr-xcamera.py312
1 files changed, 202 insertions, 110 deletions
diff --git a/camera.py b/camera.py
index 03b07f5..fc2f4aa 100755
--- a/camera.py
+++ b/camera.py
@@ -9,15 +9,17 @@ from chroma.geometry import Mesh, Solid, Geometry
import chroma.make as make
import matplotlib.pyplot as plt
-from chroma.gpu import GPU, CUDAFuncs
+from chroma import gpu
from chroma.tools import timeit
from chroma.transform import rotate
from chroma.optics import vacuum, lambertian_surface
+import chroma.project as project
+from chroma.fileio.root import RootReader
import pygame
from pygame.locals import *
-from pycuda import gpuarray
+from pycuda import gpuarray as ga
from pycuda.characterize import sizeof
import pycuda.driver as cuda
@@ -98,28 +100,14 @@ def encode_movie(dir):
print 'movie saved to %s.' % filename
-def get_rays(position, size = (800, 600), width = 0.035, focal_length=0.018):
- height = width*(size[1]/float(size[0]))
-
- x = np.linspace(-width/2, width/2, size[0])
- z = np.linspace(-height/2, height/2, size[1])
-
- grid = np.array(tuple(product(x,[0],z)))
-
- grid += (0,focal_length,0)
- focal_point = np.zeros(3)
-
- grid += position
- focal_point += position
-
- return grid, focal_point-grid
-
class Camera(Thread):
- def __init__(self, geometry, size=(800,600), device_id=None):
+ def __init__(self, geometry, size=(800,600), device_id=None, enable3d=False, green_magenta=False):
Thread.__init__(self)
self.geometry = geometry
self.device_id = device_id
self.size = size
+ self.enable3d = enable3d
+ self.green_magenta = green_magenta
self.unique_bvh_layers = np.unique(self.geometry.layers)
self.currentlayer = None
@@ -133,11 +121,14 @@ class Camera(Thread):
self.spnav = False
def init_gpu(self):
- self.gpu = GPU(self.device_id)
- self.gpu.load_geometry(geometry)
+ self.gpu_instance = gpu.GPU(self.device_id)
+ self.gpu_geometry = gpu.GPUGeometry(self.gpu_instance, geometry)
+ self.gpu_funcs = gpu.GPUFuncs(self.gpu_instance.module)
self.width, self.height = size
+ self.npixels = self.width*self.height
+
pygame.init()
self.screen = pygame.display.set_mode(size)
pygame.display.set_caption('')
@@ -159,15 +150,38 @@ class Camera(Thread):
self.nblocks = 64
- self.point = np.array([0, self.scale*1.0, (lower_bound[2]+upper_bound[2])/2])
- self.axis1 = np.array([1,0,0], float)
- self.axis2 = np.array([0,0,1], float)
+ self.point = np.array([0, -self.scale*1.0, (lower_bound[2]+upper_bound[2])/2])
+ self.axis1 = np.array([0,0,1], float)
+ self.axis2 = np.array([1,0,0], float)
+
+ self.film_width = 0.035
+
+ if self.enable3d:
+ self.point1 = self.point-(self.scale/60,0,0)
+ self.point2 = self.point+(self.scale/60,0,0)
+
+ self.viewing_angle = 0.0
- origins, directions = get_rays(self.point, self.size)
+ pos1, dir1 = project.from_film(self.point1, size=self.size, width=self.film_width)
+ pos2, dir2 = project.from_film(self.point2, size=self.size, width=self.film_width)
- self.origins_gpu = gpuarray.to_gpu(origins.astype(np.float32).view(gpuarray.vec.float3))
- self.directions_gpu = gpuarray.to_gpu(directions.astype(np.float32).view(gpuarray.vec.float3))
- self.pixels_gpu = gpuarray.zeros(self.width*self.height, dtype=np.int32)
+ self.rays1 = gpu.GPURays(pos1, dir1)
+ self.rays2 = gpu.GPURays(pos2, dir2)
+
+ scope_pos, scope_dir = project.from_film(self.point, size=np.array(self.size)/4.0, width=self.film_width/4.0)
+
+ self.scope_rays = gpu.GPURays(scope_pos, scope_dir)
+
+ self.pixels1_gpu = ga.empty(self.width*self.height, dtype=np.int32)
+ self.pixels2_gpu = ga.empty(self.width*self.height, dtype=np.int32)
+
+ self.distances_gpu = ga.empty(self.scope_rays.pos.size, dtype=np.float32)
+ else:
+ pos, dir = project.from_film(self.point, size=self.size, width=self.film_width)
+
+ self.rays = gpu.GPURays(pos, dir)
+
+ self.pixels_gpu = ga.empty(self.npixels, dtype=np.int32)
self.alpha = True
self.movie = False
@@ -177,12 +191,15 @@ class Camera(Thread):
@timeit
def initialize_render(self):
- self.rng_states_gpu = cuda.mem_alloc(self.width*self.height*sizeof('curandStateXORWOW', '#include <curand_kernel.h>'))
- self.gpu.kernels.init_rng(np.int32(self.width*self.height), self.rng_states_gpu, np.int32(0), np.int32(0), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
- self.xyz_lookup1_gpu = gpuarray.zeros(len(self.geometry.mesh.triangles), dtype=gpuarray.vec.float3)
- self.xyz_lookup2_gpu = gpuarray.zeros(len(self.geometry.mesh.triangles), dtype=gpuarray.vec.float3)
- self.image_gpu = gpuarray.zeros(self.width*self.height, dtype=gpuarray.vec.float3)
- self.gpu.context.synchronize()
+ self.rng_states_gpu = gpu.get_rng_states(self.npixels)
+ self.xyz_lookup1_gpu = ga.zeros(len(self.geometry.mesh.triangles), dtype=ga.vec.float3)
+ self.xyz_lookup2_gpu = ga.zeros(len(self.geometry.mesh.triangles), dtype=ga.vec.float3)
+
+ if self.enable3d:
+ self.image1_gpu = ga.zeros(self.npixels, dtype=ga.vec.float3)
+ self.image2_gpu = ga.zeros(self.npixels, dtype=ga.vec.float3)
+ else:
+ self.image_gpu = ga.zeros(self.npixels, dtype=ga.vec.float3)
self.source_position = self.point
@@ -191,39 +208,48 @@ class Camera(Thread):
self.max_steps = 10
def clear_xyz_lookup(self):
- self.xyz_lookup1_gpu.fill(gpuarray.vec.make_float3(0.0,0.0,0.0))
- self.xyz_lookup2_gpu.fill(gpuarray.vec.make_float3(0.0,0.0,0.0))
+ self.xyz_lookup1_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0))
+ self.xyz_lookup2_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0))
self.nlookup_calls = 0
def update_xyz_lookup(self, source_position):
- for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1):
- self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
-
- for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1):
- self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
-
- for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1):
- self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ for wavelength, rgb_tuple in \
+ zip([685.0, 545.0, 445.0],[(1,0,0),(0,1,0),(0,0,1)]):
+ for i in range(self.xyz_lookup1_gpu.size//(self.npixels)+1):
+ self.gpu_funcs.update_xyz_lookup(np.int32(self.npixels), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.npixels), ga.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(wavelength), ga.vec.make_float3(*rgb_tuple), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.npixels//self.nblocks+1,1))
self.nlookup_calls += 1
def clear_image(self):
- self.image_gpu.fill(gpuarray.vec.make_float3(0.0,0.0,0.0))
+ if self.enable3d:
+ self.image1_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0))
+ self.image2_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0))
+ else:
+ self.image_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0))
self.nimages = 0
- def update_image(self):
- self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
-
- self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ def update_image_from_rays(self, image, rays):
+ for wavelength, rgb_tuple in \
+ zip([685.0, 545.0, 445.0],[(1,0,0),(0,1,0),(0,0,1)]):
+ self.gpu_funcs.update_xyz_image(np.int32(rays.pos.size), self.rng_states_gpu, rays.pos, rays.dir, np.float32(wavelength), ga.vec.make_float3(*rgb_tuple), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, image, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(rays.pos.size//self.nblocks+1,1))
- self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ def update_image(self):
+ if self.enable3d:
+ self.update_image_from_rays(self.image1_gpu, self.rays1)
+ self.update_image_from_rays(self.image2_gpu, self.rays2)
+ else:
+ self.update_image_from_rays(self.image_gpu, self.rays)
self.nimages += 1
def process_image(self):
- self.gpu.kernels.process_image(np.int32(self.width*self.height), self.image_gpu, self.pixels_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.width*self.height)//self.nblocks+1,1))
+ if self.enable3d:
+ self.gpu_funcs.process_image(np.int32(self.pixels1_gpu.size), self.image1_gpu, self.pixels1_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.pixels1_gpu.size)//self.nblocks+1,1))
+ self.gpu_funcs.process_image(np.int32(self.pixels2_gpu.size), self.image2_gpu, self.pixels2_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.pixels2_gpu.size)//self.nblocks+1,1))
+ else:
+ self.gpu_funcs.process_image(np.int32(self.pixels_gpu.size), self.image_gpu, self.pixels_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.pixels_gpu.size)//self.nblocks+1,1))
def screenshot(self, dir='', start=0):
root, ext = 'screenshot', 'png'
@@ -238,8 +264,15 @@ class Camera(Thread):
print 'image saved to %s' % filename
def rotate(self, phi, n):
- self.gpu.kernels.rotate(np.int32(self.pixels_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
- self.gpu.kernels.rotate(np.int32(self.pixels_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ if self.enable3d:
+ self.rays1.rotate(phi, n)
+ self.rays2.rotate(phi, n)
+ self.scope_rays.rotate(phi, n)
+
+ self.point1 = rotate(self.point1, phi, n)
+ self.point2 = rotate(self.point2, phi, n)
+ else:
+ self.rays.rotate(phi, n)
self.point = rotate(self.point, phi, n)
self.axis1 = rotate(self.axis1, phi, n)
@@ -251,12 +284,16 @@ class Camera(Thread):
self.update()
def rotate_around_point(self, phi, n, point, redraw=True):
- self.gpu.kernels.rotate_around_point(np.int32(self.origins_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), gpuarray.vec.make_float3(*point), block=(self.nblocks,1,1), grid=(self.origins_gpu.size//self.nblocks+1,1))
- self.gpu.kernels.rotate(np.int32(self.directions_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.directions_gpu.size//self.nblocks+1,1))
-
self.axis1 = rotate(self.axis1, phi, n)
self.axis2 = rotate(self.axis2, phi, n)
+ if self.enable3d:
+ self.rays1.rotate_around_point(phi, n, point)
+ self.rays2.rotate_around_point(phi, n, point)
+ self.scope_rays.rotate_around_point(phi, n, point)
+ else:
+ self.rays.rotate_around_point(phi, n, point)
+
if redraw:
if self.render:
self.clear_image()
@@ -264,17 +301,25 @@ class Camera(Thread):
self.update()
def translate(self, v, redraw=True):
- self.gpu.kernels.translate(np.int32(self.pixels_gpu.size), self.origins_gpu, gpuarray.vec.make_float3(*v), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks,1))
-
self.point += v
+ if self.enable3d:
+ self.rays1.translate(v)
+ self.rays2.translate(v)
+ self.scope_rays.translate(v)
+
+ self.point1 += v
+ self.point2 += v
+ else:
+ self.rays.translate(v)
+
if redraw:
if self.render:
self.clear_image()
self.update()
- def update(self):
+ def update_pixels(self):
if self.render:
while self.nlookup_calls < 10:
self.update_xyz_lookup(self.source_position)
@@ -282,11 +327,69 @@ class Camera(Thread):
self.process_image()
else:
if self.alpha:
- self.gpu.kernels.ray_trace_alpha(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ if self.enable3d:
+ self.gpu_funcs.ray_trace_alpha(np.int32(self.rays1.pos.size), self.rays1.pos, self.rays1.dir, self.pixels1_gpu, block=(self.nblocks,1,1), grid=(self.rays2.pos.size//self.nblocks+1,1))
+ self.gpu_funcs.ray_trace_alpha(np.int32(self.rays2.pos.size), self.rays2.pos, self.rays2.dir, self.pixels2_gpu, block=(self.nblocks,1,1), grid=(self.rays2.pos.size//self.nblocks+1,1))
+ else:
+ self.gpu_funcs.ray_trace_alpha(np.int32(self.rays.pos.size), self.rays.pos, self.rays.dir, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.rays.pos.size//self.nblocks+1,1))
+ else:
+ if self.enable3d:
+ self.gpu_funcs.ray_trace(np.int32(self.rays1.pos.size), self.rays1.pos, self.rays1.dir, self.pixels1_gpu, block=(self.nblocks,1,1), grid=(self.rays1.pos.size//self.nblocks+1,1))
+ self.gpu_funcs.ray_trace(np.int32(self.rays2.pos.size), self.rays2.pos, self.rays2.dir, self.pixels2_gpu, block=(self.nblocks,1,1), grid=(self.rays2.pos.size//self.nblocks+1,1))
+ else:
+ self.gpu_funcs.ray_trace(np.int32(self.rays.pos.size), self.rays.pos, self.rays.dir, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.rays.pos.size//self.nblocks+1,1))
+
+ def update(self):
+ if self.enable3d:
+ self.gpu_funcs.distance_to_mesh(np.int32(self.scope_rays.pos.size), self.scope_rays.pos, self.scope_rays.dir, self.distances_gpu, block=(self.nblocks,1,1), grid=(self.scope_rays.pos.size//self.nblocks,1))
+
+ baseline = ga.min(self.distances_gpu).get().item()
+
+ if baseline < 1e9:
+ d1 = self.point1 - self.point
+ v1 = d1/np.linalg.norm(d1)
+ v1 *= baseline/60 - np.linalg.norm(d1)
+
+ self.rays1.translate(v1)
+
+ self.point1 += v1
+
+ d2 = self.point2 - self.point
+ v2 = d2/np.linalg.norm(d2)
+ v2 *= baseline/60 - np.linalg.norm(d2)
+
+ self.rays2.translate(v2)
+
+ self.point2 += v2
+
+ direction = np.cross(self.axis1,self.axis2)
+ direction /= np.linalg.norm(direction)
+ direction1 = self.point + direction*baseline - self.point1
+ direction1 /= np.linalg.norm(direction1)
+
+ new_viewing_angle = np.arccos(direction1.dot(direction))
+
+ phi = new_viewing_angle - self.viewing_angle
+
+ self.rays1.rotate_around_point(phi, self.axis1, self.point1)
+ self.rays2.rotate_around_point(-phi, self.axis1, self.point2)
+
+ self.viewing_angle = new_viewing_angle
+
+ self.update_pixels()
+
+ if self.enable3d:
+ pixels1 = self.pixels1_gpu.get()
+ pixels2 = self.pixels2_gpu.get()
+
+ if self.green_magenta:
+ pixels = (pixels1 & 0x00ff00) | (pixels2 & 0xff00ff)
else:
- self.gpu.kernels.ray_trace(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ pixels = (pixels1 & 0xff0000) | (pixels2 & 0x00ffff)
+ else:
+ pixels = self.pixels_gpu.get()
- pygame.surfarray.blit_array(self.screen, self.pixels_gpu.get().reshape(self.size))
+ pygame.surfarray.blit_array(self.screen, pixels.reshape(self.size))
if self.doom_mode:
self.screen.blit(self.doom_hud, self.doom_rect)
pygame.display.flip()
@@ -298,11 +401,11 @@ class Camera(Thread):
def loadlayer(self, layer):
try:
layergeometry = self.bvh_layers[layer]
+ layergeometry.activate()
except KeyError:
layergeometry = build(bvh_mesh(self.geometry, layer),8)
- self.bvh_layers[layer] = layergeometry
+ self.bvh_layers[layer] = gpu.GPUGeometry(self.gpu, layergeometry)
- self.gpu.load_geometry(layergeometry)
self.update()
def process_event(self, event):
@@ -331,15 +434,15 @@ class Camera(Thread):
length = np.linalg.norm(movement)
- mouse_direction = movement[0]*self.axis1 + movement[1]*self.axis2
+ mouse_direction = movement[0]*self.axis2 - movement[1]*self.axis1
mouse_direction /= np.linalg.norm(mouse_direction)
if pygame.key.get_mods() & (KMOD_LSHIFT | KMOD_RSHIFT):
- v = mouse_direction*self.scale*length/float(self.width)
+ v = -mouse_direction*self.scale*length/float(self.width)
self.translate(v)
else:
phi = np.float32(2*np.pi*length/float(self.width))
- n = rotate(mouse_direction, np.pi/2, -np.cross(self.axis1,self.axis2))
+ n = rotate(mouse_direction, np.pi/2, np.cross(self.axis1,self.axis2))
if pygame.key.get_mods() & KMOD_LCTRL:
self.rotate_around_point(phi, n, self.point)
@@ -348,11 +451,11 @@ class Camera(Thread):
elif event.type == KEYDOWN:
if event.key == K_a:
- v = self.scale*self.axis1/10.0
+ v = self.scale*self.axis2/10.0
self.translate(v)
elif event.key == K_d:
- v = -self.scale*self.axis1/10.0
+ v = -self.scale*self.axis2/10.0
self.translate(v)
elif event.key == K_w:
@@ -363,10 +466,6 @@ class Camera(Thread):
v = -self.scale*np.cross(self.axis1,self.axis2)/10.0
self.translate(v)
- elif event.key == K_SPACE:
- v = self.scale*self.axis2/10.0
- self.translate(v)
-
elif event.key == K_F6:
self.clear_xyz_lookup()
self.clear_image()
@@ -443,10 +542,10 @@ class Camera(Thread):
else:
accelerate_factor = 1.0
#print 'raw:', spnav_event
- v1 = self.axis1
- v2 = self.axis2
- v3 = np.cross(self.axis1,self.axis2)
-
+ v1 = self.axis2
+ v2 = self.axis1
+ v3 = -np.cross(self.axis1,self.axis2)
+
v = -v1*spnav_event.motion.x + v2*spnav_event.motion.y \
+ v3*spnav_event.motion.z
v *= self.scale / 5000.0 * accelerate_factor
@@ -502,12 +601,10 @@ class Camera(Thread):
self.spnav = False
self.update()
-
+
self.done = False
self.clicked = False
- #current_layer = 0
-
while not self.done:
self.clock.tick(20)
@@ -525,53 +622,44 @@ class Camera(Thread):
if self.spnav:
self.spnav_module.spnav_close()
- del self.gpu
+ del self.gpu_instance
class EventViewer(Camera):
def __init__(self, geometry, filename, **kwargs):
Camera.__init__(self, geometry, **kwargs)
-
- import ROOT
-
- self.f = ROOT.TFile(filename)
- self.T = self.f.Get('T')
- self.T.GetEntry(0)
- self.nsolids = geometry.solid_id.max() + 1
+ self.rr = RootReader(filename)
def color_hit_pmts(self):
- self.gpu.reset_colors()
-
- hit = np.empty(self.nsolids, np.int32)
- t = np.empty(self.nsolids, np.float32)
- q = np.empty(self.nsolids, np.float32)
-
- # self.nsolids has a weird data type that PyROOT doesn't understand
- self.T.ev.get_channels(int(self.nsolids), hit, t, q)
+ self.gpu_geometry.reset_colors()
- # PyROOT prints warnings when we try to pass a bool array directly
- # so we convert afterward
- hit = hit.astype(np.bool)
+ hit = self.ev.channels.hit
+ t = self.ev.channels.t
+ q = self.ev.channels.q
# Important: Compute range only with HIT channels
solid_colors = map_to_color(q, range=(q[hit].min(),q[hit].max()))
- self.gpu.color_solids(hit, solid_colors)
+ self.gpu_geometry.color_solids(hit, solid_colors)
self.update()
def process_event(self, event):
if event.type == KEYDOWN:
if event.key == K_PAGEUP:
- entry = self.T.GetReadEntry()
- if entry < self.T.GetEntries() - 1:
- self.T.GetEntry(entry+1)
+ try:
+ self.ev = self.rr.next()
+ except StopIteration:
+ pass
+ else:
self.color_hit_pmts()
- return
+ return
elif event.key == K_PAGEDOWN:
- entry = self.T.GetReadEntry()
- if entry > 0:
- self.T.GetEntry(entry-1)
+ try:
+ self.ev = self.rr.prev()
+ except StopIteration:
+ pass
+ else:
self.color_hit_pmts()
- return
+ return
Camera.process_event(self, event)
@@ -589,6 +677,10 @@ if __name__ == '__main__':
help='bits for z-ordering space axes', default=10)
parser.add_option('-r', '--resolution', dest='resolution',
help='specify resolution', default='1024,576')
+ parser.add_option('--3d', action='store_true', dest='enable3d',
+ help='enable 3d', default=False)
+ parser.add_option('--green', action='store_true', dest='green_magenta',
+ help='3d with green and magenta lenses', default=False)
parser.add_option('-i', dest='io_file', default=None)
options, args = parser.parse_args()
@@ -619,9 +711,9 @@ if __name__ == '__main__':
geometry = build(obj, options.bits)
if options.io_file is not None:
- camera = EventViewer(geometry, options.io_file, size=size)
+ camera = EventViewer(geometry, options.io_file, size=size, enable3d=options.enable3d, green_magenta=options.green_magenta)
else:
- camera = Camera(geometry, size)
+ camera = Camera(geometry, size, enable3d=options.enable3d, green_magenta=options.green_magenta)
camera.start()
camera.join()