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author | Stan Seibert <stan@mtrr.org> | 2011-09-03 09:21:36 -0400 |
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committer | Stan Seibert <stan@mtrr.org> | 2011-09-03 09:21:36 -0400 |
commit | 38f05bf761490def1886016524f328528b08f549 (patch) | |
tree | e0ee6555ee8bdf02a9e0b832a33707bcee06a3fa /camera.py | |
parent | 48550062440c5b7f1479ecbe17fd4b024a90fca2 (diff) | |
parent | 707ca1b366f11032682cc864ca2848905e6b485c (diff) | |
download | chroma-38f05bf761490def1886016524f328528b08f549.tar.gz chroma-38f05bf761490def1886016524f328528b08f549.tar.bz2 chroma-38f05bf761490def1886016524f328528b08f549.zip |
merge
Diffstat (limited to 'camera.py')
-rwxr-xr-x | camera.py | 312 |
1 files changed, 202 insertions, 110 deletions
@@ -9,15 +9,17 @@ from chroma.geometry import Mesh, Solid, Geometry import chroma.make as make import matplotlib.pyplot as plt -from chroma.gpu import GPU, CUDAFuncs +from chroma import gpu from chroma.tools import timeit from chroma.transform import rotate from chroma.optics import vacuum, lambertian_surface +import chroma.project as project +from chroma.fileio.root import RootReader import pygame from pygame.locals import * -from pycuda import gpuarray +from pycuda import gpuarray as ga from pycuda.characterize import sizeof import pycuda.driver as cuda @@ -98,28 +100,14 @@ def encode_movie(dir): print 'movie saved to %s.' % filename -def get_rays(position, size = (800, 600), width = 0.035, focal_length=0.018): - height = width*(size[1]/float(size[0])) - - x = np.linspace(-width/2, width/2, size[0]) - z = np.linspace(-height/2, height/2, size[1]) - - grid = np.array(tuple(product(x,[0],z))) - - grid += (0,focal_length,0) - focal_point = np.zeros(3) - - grid += position - focal_point += position - - return grid, focal_point-grid - class Camera(Thread): - def __init__(self, geometry, size=(800,600), device_id=None): + def __init__(self, geometry, size=(800,600), device_id=None, enable3d=False, green_magenta=False): Thread.__init__(self) self.geometry = geometry self.device_id = device_id self.size = size + self.enable3d = enable3d + self.green_magenta = green_magenta self.unique_bvh_layers = np.unique(self.geometry.layers) self.currentlayer = None @@ -133,11 +121,14 @@ class Camera(Thread): self.spnav = False def init_gpu(self): - self.gpu = GPU(self.device_id) - self.gpu.load_geometry(geometry) + self.gpu_instance = gpu.GPU(self.device_id) + self.gpu_geometry = gpu.GPUGeometry(self.gpu_instance, geometry) + self.gpu_funcs = gpu.GPUFuncs(self.gpu_instance.module) self.width, self.height = size + self.npixels = self.width*self.height + pygame.init() self.screen = pygame.display.set_mode(size) pygame.display.set_caption('') @@ -159,15 +150,38 @@ class Camera(Thread): self.nblocks = 64 - self.point = np.array([0, self.scale*1.0, (lower_bound[2]+upper_bound[2])/2]) - self.axis1 = np.array([1,0,0], float) - self.axis2 = np.array([0,0,1], float) + self.point = np.array([0, -self.scale*1.0, (lower_bound[2]+upper_bound[2])/2]) + self.axis1 = np.array([0,0,1], float) + self.axis2 = np.array([1,0,0], float) + + self.film_width = 0.035 + + if self.enable3d: + self.point1 = self.point-(self.scale/60,0,0) + self.point2 = self.point+(self.scale/60,0,0) + + self.viewing_angle = 0.0 - origins, directions = get_rays(self.point, self.size) + pos1, dir1 = project.from_film(self.point1, size=self.size, width=self.film_width) + pos2, dir2 = project.from_film(self.point2, size=self.size, width=self.film_width) - self.origins_gpu = gpuarray.to_gpu(origins.astype(np.float32).view(gpuarray.vec.float3)) - self.directions_gpu = gpuarray.to_gpu(directions.astype(np.float32).view(gpuarray.vec.float3)) - self.pixels_gpu = gpuarray.zeros(self.width*self.height, dtype=np.int32) + self.rays1 = gpu.GPURays(pos1, dir1) + self.rays2 = gpu.GPURays(pos2, dir2) + + scope_pos, scope_dir = project.from_film(self.point, size=np.array(self.size)/4.0, width=self.film_width/4.0) + + self.scope_rays = gpu.GPURays(scope_pos, scope_dir) + + self.pixels1_gpu = ga.empty(self.width*self.height, dtype=np.int32) + self.pixels2_gpu = ga.empty(self.width*self.height, dtype=np.int32) + + self.distances_gpu = ga.empty(self.scope_rays.pos.size, dtype=np.float32) + else: + pos, dir = project.from_film(self.point, size=self.size, width=self.film_width) + + self.rays = gpu.GPURays(pos, dir) + + self.pixels_gpu = ga.empty(self.npixels, dtype=np.int32) self.alpha = True self.movie = False @@ -177,12 +191,15 @@ class Camera(Thread): @timeit def initialize_render(self): - self.rng_states_gpu = cuda.mem_alloc(self.width*self.height*sizeof('curandStateXORWOW', '#include <curand_kernel.h>')) - self.gpu.kernels.init_rng(np.int32(self.width*self.height), self.rng_states_gpu, np.int32(0), np.int32(0), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) - self.xyz_lookup1_gpu = gpuarray.zeros(len(self.geometry.mesh.triangles), dtype=gpuarray.vec.float3) - self.xyz_lookup2_gpu = gpuarray.zeros(len(self.geometry.mesh.triangles), dtype=gpuarray.vec.float3) - self.image_gpu = gpuarray.zeros(self.width*self.height, dtype=gpuarray.vec.float3) - self.gpu.context.synchronize() + self.rng_states_gpu = gpu.get_rng_states(self.npixels) + self.xyz_lookup1_gpu = ga.zeros(len(self.geometry.mesh.triangles), dtype=ga.vec.float3) + self.xyz_lookup2_gpu = ga.zeros(len(self.geometry.mesh.triangles), dtype=ga.vec.float3) + + if self.enable3d: + self.image1_gpu = ga.zeros(self.npixels, dtype=ga.vec.float3) + self.image2_gpu = ga.zeros(self.npixels, dtype=ga.vec.float3) + else: + self.image_gpu = ga.zeros(self.npixels, dtype=ga.vec.float3) self.source_position = self.point @@ -191,39 +208,48 @@ class Camera(Thread): self.max_steps = 10 def clear_xyz_lookup(self): - self.xyz_lookup1_gpu.fill(gpuarray.vec.make_float3(0.0,0.0,0.0)) - self.xyz_lookup2_gpu.fill(gpuarray.vec.make_float3(0.0,0.0,0.0)) + self.xyz_lookup1_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0)) + self.xyz_lookup2_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0)) self.nlookup_calls = 0 def update_xyz_lookup(self, source_position): - for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1): - self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) - - for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1): - self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) - - for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1): - self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) + for wavelength, rgb_tuple in \ + zip([685.0, 545.0, 445.0],[(1,0,0),(0,1,0),(0,0,1)]): + for i in range(self.xyz_lookup1_gpu.size//(self.npixels)+1): + self.gpu_funcs.update_xyz_lookup(np.int32(self.npixels), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.npixels), ga.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(wavelength), ga.vec.make_float3(*rgb_tuple), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.npixels//self.nblocks+1,1)) self.nlookup_calls += 1 def clear_image(self): - self.image_gpu.fill(gpuarray.vec.make_float3(0.0,0.0,0.0)) + if self.enable3d: + self.image1_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0)) + self.image2_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0)) + else: + self.image_gpu.fill(ga.vec.make_float3(0.0,0.0,0.0)) self.nimages = 0 - def update_image(self): - self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) - - self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) + def update_image_from_rays(self, image, rays): + for wavelength, rgb_tuple in \ + zip([685.0, 545.0, 445.0],[(1,0,0),(0,1,0),(0,0,1)]): + self.gpu_funcs.update_xyz_image(np.int32(rays.pos.size), self.rng_states_gpu, rays.pos, rays.dir, np.float32(wavelength), ga.vec.make_float3(*rgb_tuple), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, image, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(rays.pos.size//self.nblocks+1,1)) - self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1)) + def update_image(self): + if self.enable3d: + self.update_image_from_rays(self.image1_gpu, self.rays1) + self.update_image_from_rays(self.image2_gpu, self.rays2) + else: + self.update_image_from_rays(self.image_gpu, self.rays) self.nimages += 1 def process_image(self): - self.gpu.kernels.process_image(np.int32(self.width*self.height), self.image_gpu, self.pixels_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.width*self.height)//self.nblocks+1,1)) + if self.enable3d: + self.gpu_funcs.process_image(np.int32(self.pixels1_gpu.size), self.image1_gpu, self.pixels1_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.pixels1_gpu.size)//self.nblocks+1,1)) + self.gpu_funcs.process_image(np.int32(self.pixels2_gpu.size), self.image2_gpu, self.pixels2_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.pixels2_gpu.size)//self.nblocks+1,1)) + else: + self.gpu_funcs.process_image(np.int32(self.pixels_gpu.size), self.image_gpu, self.pixels_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.pixels_gpu.size)//self.nblocks+1,1)) def screenshot(self, dir='', start=0): root, ext = 'screenshot', 'png' @@ -238,8 +264,15 @@ class Camera(Thread): print 'image saved to %s' % filename def rotate(self, phi, n): - self.gpu.kernels.rotate(np.int32(self.pixels_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1)) - self.gpu.kernels.rotate(np.int32(self.pixels_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1)) + if self.enable3d: + self.rays1.rotate(phi, n) + self.rays2.rotate(phi, n) + self.scope_rays.rotate(phi, n) + + self.point1 = rotate(self.point1, phi, n) + self.point2 = rotate(self.point2, phi, n) + else: + self.rays.rotate(phi, n) self.point = rotate(self.point, phi, n) self.axis1 = rotate(self.axis1, phi, n) @@ -251,12 +284,16 @@ class Camera(Thread): self.update() def rotate_around_point(self, phi, n, point, redraw=True): - self.gpu.kernels.rotate_around_point(np.int32(self.origins_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), gpuarray.vec.make_float3(*point), block=(self.nblocks,1,1), grid=(self.origins_gpu.size//self.nblocks+1,1)) - self.gpu.kernels.rotate(np.int32(self.directions_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.directions_gpu.size//self.nblocks+1,1)) - self.axis1 = rotate(self.axis1, phi, n) self.axis2 = rotate(self.axis2, phi, n) + if self.enable3d: + self.rays1.rotate_around_point(phi, n, point) + self.rays2.rotate_around_point(phi, n, point) + self.scope_rays.rotate_around_point(phi, n, point) + else: + self.rays.rotate_around_point(phi, n, point) + if redraw: if self.render: self.clear_image() @@ -264,17 +301,25 @@ class Camera(Thread): self.update() def translate(self, v, redraw=True): - self.gpu.kernels.translate(np.int32(self.pixels_gpu.size), self.origins_gpu, gpuarray.vec.make_float3(*v), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks,1)) - self.point += v + if self.enable3d: + self.rays1.translate(v) + self.rays2.translate(v) + self.scope_rays.translate(v) + + self.point1 += v + self.point2 += v + else: + self.rays.translate(v) + if redraw: if self.render: self.clear_image() self.update() - def update(self): + def update_pixels(self): if self.render: while self.nlookup_calls < 10: self.update_xyz_lookup(self.source_position) @@ -282,11 +327,69 @@ class Camera(Thread): self.process_image() else: if self.alpha: - self.gpu.kernels.ray_trace_alpha(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1)) + if self.enable3d: + self.gpu_funcs.ray_trace_alpha(np.int32(self.rays1.pos.size), self.rays1.pos, self.rays1.dir, self.pixels1_gpu, block=(self.nblocks,1,1), grid=(self.rays2.pos.size//self.nblocks+1,1)) + self.gpu_funcs.ray_trace_alpha(np.int32(self.rays2.pos.size), self.rays2.pos, self.rays2.dir, self.pixels2_gpu, block=(self.nblocks,1,1), grid=(self.rays2.pos.size//self.nblocks+1,1)) + else: + self.gpu_funcs.ray_trace_alpha(np.int32(self.rays.pos.size), self.rays.pos, self.rays.dir, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.rays.pos.size//self.nblocks+1,1)) + else: + if self.enable3d: + self.gpu_funcs.ray_trace(np.int32(self.rays1.pos.size), self.rays1.pos, self.rays1.dir, self.pixels1_gpu, block=(self.nblocks,1,1), grid=(self.rays1.pos.size//self.nblocks+1,1)) + self.gpu_funcs.ray_trace(np.int32(self.rays2.pos.size), self.rays2.pos, self.rays2.dir, self.pixels2_gpu, block=(self.nblocks,1,1), grid=(self.rays2.pos.size//self.nblocks+1,1)) + else: + self.gpu_funcs.ray_trace(np.int32(self.rays.pos.size), self.rays.pos, self.rays.dir, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.rays.pos.size//self.nblocks+1,1)) + + def update(self): + if self.enable3d: + self.gpu_funcs.distance_to_mesh(np.int32(self.scope_rays.pos.size), self.scope_rays.pos, self.scope_rays.dir, self.distances_gpu, block=(self.nblocks,1,1), grid=(self.scope_rays.pos.size//self.nblocks,1)) + + baseline = ga.min(self.distances_gpu).get().item() + + if baseline < 1e9: + d1 = self.point1 - self.point + v1 = d1/np.linalg.norm(d1) + v1 *= baseline/60 - np.linalg.norm(d1) + + self.rays1.translate(v1) + + self.point1 += v1 + + d2 = self.point2 - self.point + v2 = d2/np.linalg.norm(d2) + v2 *= baseline/60 - np.linalg.norm(d2) + + self.rays2.translate(v2) + + self.point2 += v2 + + direction = np.cross(self.axis1,self.axis2) + direction /= np.linalg.norm(direction) + direction1 = self.point + direction*baseline - self.point1 + direction1 /= np.linalg.norm(direction1) + + new_viewing_angle = np.arccos(direction1.dot(direction)) + + phi = new_viewing_angle - self.viewing_angle + + self.rays1.rotate_around_point(phi, self.axis1, self.point1) + self.rays2.rotate_around_point(-phi, self.axis1, self.point2) + + self.viewing_angle = new_viewing_angle + + self.update_pixels() + + if self.enable3d: + pixels1 = self.pixels1_gpu.get() + pixels2 = self.pixels2_gpu.get() + + if self.green_magenta: + pixels = (pixels1 & 0x00ff00) | (pixels2 & 0xff00ff) else: - self.gpu.kernels.ray_trace(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1)) + pixels = (pixels1 & 0xff0000) | (pixels2 & 0x00ffff) + else: + pixels = self.pixels_gpu.get() - pygame.surfarray.blit_array(self.screen, self.pixels_gpu.get().reshape(self.size)) + pygame.surfarray.blit_array(self.screen, pixels.reshape(self.size)) if self.doom_mode: self.screen.blit(self.doom_hud, self.doom_rect) pygame.display.flip() @@ -298,11 +401,11 @@ class Camera(Thread): def loadlayer(self, layer): try: layergeometry = self.bvh_layers[layer] + layergeometry.activate() except KeyError: layergeometry = build(bvh_mesh(self.geometry, layer),8) - self.bvh_layers[layer] = layergeometry + self.bvh_layers[layer] = gpu.GPUGeometry(self.gpu, layergeometry) - self.gpu.load_geometry(layergeometry) self.update() def process_event(self, event): @@ -331,15 +434,15 @@ class Camera(Thread): length = np.linalg.norm(movement) - mouse_direction = movement[0]*self.axis1 + movement[1]*self.axis2 + mouse_direction = movement[0]*self.axis2 - movement[1]*self.axis1 mouse_direction /= np.linalg.norm(mouse_direction) if pygame.key.get_mods() & (KMOD_LSHIFT | KMOD_RSHIFT): - v = mouse_direction*self.scale*length/float(self.width) + v = -mouse_direction*self.scale*length/float(self.width) self.translate(v) else: phi = np.float32(2*np.pi*length/float(self.width)) - n = rotate(mouse_direction, np.pi/2, -np.cross(self.axis1,self.axis2)) + n = rotate(mouse_direction, np.pi/2, np.cross(self.axis1,self.axis2)) if pygame.key.get_mods() & KMOD_LCTRL: self.rotate_around_point(phi, n, self.point) @@ -348,11 +451,11 @@ class Camera(Thread): elif event.type == KEYDOWN: if event.key == K_a: - v = self.scale*self.axis1/10.0 + v = self.scale*self.axis2/10.0 self.translate(v) elif event.key == K_d: - v = -self.scale*self.axis1/10.0 + v = -self.scale*self.axis2/10.0 self.translate(v) elif event.key == K_w: @@ -363,10 +466,6 @@ class Camera(Thread): v = -self.scale*np.cross(self.axis1,self.axis2)/10.0 self.translate(v) - elif event.key == K_SPACE: - v = self.scale*self.axis2/10.0 - self.translate(v) - elif event.key == K_F6: self.clear_xyz_lookup() self.clear_image() @@ -443,10 +542,10 @@ class Camera(Thread): else: accelerate_factor = 1.0 #print 'raw:', spnav_event - v1 = self.axis1 - v2 = self.axis2 - v3 = np.cross(self.axis1,self.axis2) - + v1 = self.axis2 + v2 = self.axis1 + v3 = -np.cross(self.axis1,self.axis2) + v = -v1*spnav_event.motion.x + v2*spnav_event.motion.y \ + v3*spnav_event.motion.z v *= self.scale / 5000.0 * accelerate_factor @@ -502,12 +601,10 @@ class Camera(Thread): self.spnav = False self.update() - + self.done = False self.clicked = False - #current_layer = 0 - while not self.done: self.clock.tick(20) @@ -525,53 +622,44 @@ class Camera(Thread): if self.spnav: self.spnav_module.spnav_close() - del self.gpu + del self.gpu_instance class EventViewer(Camera): def __init__(self, geometry, filename, **kwargs): Camera.__init__(self, geometry, **kwargs) - - import ROOT - - self.f = ROOT.TFile(filename) - self.T = self.f.Get('T') - self.T.GetEntry(0) - self.nsolids = geometry.solid_id.max() + 1 + self.rr = RootReader(filename) def color_hit_pmts(self): - self.gpu.reset_colors() - - hit = np.empty(self.nsolids, np.int32) - t = np.empty(self.nsolids, np.float32) - q = np.empty(self.nsolids, np.float32) - - # self.nsolids has a weird data type that PyROOT doesn't understand - self.T.ev.get_channels(int(self.nsolids), hit, t, q) + self.gpu_geometry.reset_colors() - # PyROOT prints warnings when we try to pass a bool array directly - # so we convert afterward - hit = hit.astype(np.bool) + hit = self.ev.channels.hit + t = self.ev.channels.t + q = self.ev.channels.q # Important: Compute range only with HIT channels solid_colors = map_to_color(q, range=(q[hit].min(),q[hit].max())) - self.gpu.color_solids(hit, solid_colors) + self.gpu_geometry.color_solids(hit, solid_colors) self.update() def process_event(self, event): if event.type == KEYDOWN: if event.key == K_PAGEUP: - entry = self.T.GetReadEntry() - if entry < self.T.GetEntries() - 1: - self.T.GetEntry(entry+1) + try: + self.ev = self.rr.next() + except StopIteration: + pass + else: self.color_hit_pmts() - return + return elif event.key == K_PAGEDOWN: - entry = self.T.GetReadEntry() - if entry > 0: - self.T.GetEntry(entry-1) + try: + self.ev = self.rr.prev() + except StopIteration: + pass + else: self.color_hit_pmts() - return + return Camera.process_event(self, event) @@ -589,6 +677,10 @@ if __name__ == '__main__': help='bits for z-ordering space axes', default=10) parser.add_option('-r', '--resolution', dest='resolution', help='specify resolution', default='1024,576') + parser.add_option('--3d', action='store_true', dest='enable3d', + help='enable 3d', default=False) + parser.add_option('--green', action='store_true', dest='green_magenta', + help='3d with green and magenta lenses', default=False) parser.add_option('-i', dest='io_file', default=None) options, args = parser.parse_args() @@ -619,9 +711,9 @@ if __name__ == '__main__': geometry = build(obj, options.bits) if options.io_file is not None: - camera = EventViewer(geometry, options.io_file, size=size) + camera = EventViewer(geometry, options.io_file, size=size, enable3d=options.enable3d, green_magenta=options.green_magenta) else: - camera = Camera(geometry, size) + camera = Camera(geometry, size, enable3d=options.enable3d, green_magenta=options.green_magenta) camera.start() camera.join() |