The photomultiplier-reflector geometry is well described by a set of spheres, cylinders and tori. The exact geometry is discussed in the Programmer's manual; here it is merely sufficient to be aware that the PMT-reflector arrangement is divided into a number of regions (reference also Figure 12.5):
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From | To Region | ||||||
Region | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1 | - | In | - | - | - | - | - |
2 | Out | - | Fresnel | - | Omega | - | - |
3 | - | Fresnel | - | P-c or Al | Lost | Fresnel | - |
4 | - | - | P-c or Al | - | - | - | - |
5 | N/a | N/a | N/a | - | - | N/a | N/a |
6 | - | - | Fresnel | Fresnel | lost | - | Lost |
7 | - | - | - | - | N/a | N/a | - |
Symbol | Meaning |
- | No common surface |
In | Interface from the main SNOMAN code. |
Out | Interface to the main SNOMAN code. |
Fresnel | Fresnel reflection and refraction is implemented. |
P-c | Photocathode reflection, transmission or absorption may occur. |
In the event of the latter, the tube may record a hit. | |
Al | Reflection/absorption due to the aluminium coating the |
back hemisphere of the phototube. | |
Omega | The Omega may reflect or absorb the photon. |
Lost | The photon enters region and is dumped. |
N/a | Not applicable. Region is not transparent. |
Of these possible interactions, fresnel reflections are covered elsewhere, the rest are covered below.