From f04ecc51cd9d634a7c418a611946944b05c6bec4 Mon Sep 17 00:00:00 2001 From: Anthony LaTorre Date: Tue, 21 Jun 2011 20:52:17 -0400 Subject: added rotate_extrude() and a number of functions to produce meshes of useful solid shapes. tried to speed up geometry.build() by replacing some for loops with np.fromiter() and imap(). --- view.py | 37 +++++++++++++++++++++---------------- 1 file changed, 21 insertions(+), 16 deletions(-) (limited to 'view.py') diff --git a/view.py b/view.py index 730f2c9..952964f 100755 --- a/view.py +++ b/view.py @@ -1,5 +1,6 @@ #!/usr/bin/env python import os +import sys import numpy as np import pygame @@ -16,9 +17,9 @@ from pycuda import autoinit from pycuda.compiler import SourceModule from pycuda import gpuarray -def view(geometry, name=''): +def view(viewable, name='', bits=8): """ - Render `geometry` in a pygame window. + Render `viewable` in a pygame window. Movement: - zoom: scroll the mouse wheel @@ -26,6 +27,20 @@ def view(geometry, name=''): - move: shift+click and drag the mouse """ + if isinstance(viewable, Geometry): + geometry = viewable + geometry.build(bits) + elif isinstance(viewable, Solid): + geometry = Geometry() + geometry.add_solid(viewable) + geometry.build(bits) + elif isinstance(viewable, Mesh): + geometry = Geometry() + geometry.add_solid(Solid(viewable)) + geometry.build(bits) + else: + sys.exit("can't display %s" % args[0]) + lower_bound = np.array([np.min(geometry.mesh[:][:,:,0]), np.min(geometry.mesh[:][:,:,1]), np.min(geometry.mesh[:][:,:,2])]) @@ -192,12 +207,12 @@ def view(geometry, name=''): if event.key == K_LSHIFT or event.key == K_RSHIFT: shift = False + pygame.display.quit() + if __name__ == '__main__': - import os - import sys import optparse - from stl import * + from stl import mesh_from_stl import solids import detectors @@ -224,16 +239,6 @@ if __name__ == '__main__': members = dict(inspect.getmembers(detectors) + inspect.getmembers(solids)) if args[0] in members: - if isinstance(members[args[0]], Geometry): - geometry = members[args[0]] - geometry.build(options.bits) - view(geometry, args[0]) - elif isinstance(members[args[0]], Solid): - geometry = Geometry() - geometry.add_solid(members[args[0]]) - geometry.build(options.bits) - view(geometry, args[0]) - else: - sys.exit("can't display %s" % args[0]) + view(members[args[0]], args[0], options.bits) else: sys.exit("couldn't find object %s" % args[0]) -- cgit