From 10de6b1fbba5cf906cafda1c4c704e6ade163956 Mon Sep 17 00:00:00 2001 From: Anthony LaTorre Date: Tue, 6 Sep 2011 23:55:53 -0400 Subject: make min_distance argument to intersect_node() optional. --- src/render.cu | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render.cu') diff --git a/src/render.cu b/src/render.cu index e5b4ac5..c1e8ea1 100644 --- a/src/render.cu +++ b/src/render.cu @@ -51,7 +51,7 @@ render(int nthreads, float3 *_origin, float3 *_direction, Geometry *geometry, float distance; if (n < 1 && !intersect_node(origin, direction, geometry, - geometry->start_node, -1.0f)) { + geometry->start_node)) { pixels[id] = 0; return; } @@ -80,7 +80,7 @@ render(int nthreads, float3 *_origin, float3 *_direction, Geometry *geometry, if (*node >= geometry->first_node) { for (i=first_child; i < stop; i++) { - if (intersect_node(origin, direction, geometry, i, -1.0f)) { + if (intersect_node(origin, direction, geometry, i)) { *node = i; node++; } -- cgit